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i2p.itoopie/installer/java/src/router.config.template

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2004-04-08 04:41:54 +00:00
# I2P router configuration
# Created on ##NOW##
# TCP configuration, for inbound TCP/IP connections
##_router_hn##
##_router_port##
##_router_lavalid##
# unless you really really know what you're doing, keep listenAddressIsValid=false
##_router_tcpdisable##
# maximum number of TCP connections we will want to
# attempt to establish at once (each of which
# requires a 2048bit DH exchange)
i2np.tcp.concurrentEstablishers=5
# Polling HTTP configuration, which is used to keep your router's clock in sync
# [also for communication when no inbound connections are possible, once its fixed up again]
##_router_phttpreg##
##_router_phttpsend##
# The following option specifies whether the router wants to keep the router's internal time in sync
# with the PHTTP relay's clock (which should be NTP synced). If however you are sure your local machine
# always has the correct time, you can set this to false (but your clock MUST be synced - see
# http://wiki.invisiblenet.net/iip-wiki?I2PTiming for more info.
i2np.phttp.trustRelayTime=true
# I2CP client port, for client connections
i2cp.port=##_router_i2cp_port##
# I2P router administrative web port (currently only responds to /routerConsole.html)
router.adminPort=7655
# Bandwidth limits
# These limits are for all i2np connections - tcp or whatever
# They are hard enforced with no smoothing.
# XXX Until the 0.3.2 release, these should NOT BE USED. Their values will be ignored!!!
i2np.bandwidth.inboundBytesPerMinute=##_router_inbps##
i2np.bandwidth.outboundBytesPerMinute=##_router_outbps##
# Publish peer rankings
# If true, include the current liveliness and reliability rankings in one's published RouterInfo data
# Setting this to true will help debug the network and is especially useful while we'return still testing
# However, traffic analysis may be easier with this data published (though there's no reason to think people
# can't just fake the info in this).
# Since we're still very much < 1.0, this will be true for the current release by default. As we get some
# network helth information and tune the ranking algorithms, this will become false by default.
# You, of course, can change this to either true or false whenever you'd like. This is only read
# on router startup though, so you need to restart the router if you change it.
router.publishPeerRankings=true
# Keep message history
# This series of options can help out in debugging the network by keeping a
# seperate log of all messages sent over the network (but without any personally identifiable information)
# This is entirely optional, but would be greatly appreciated during the
# development phase of the network since it would allow the developers to detect
# errors much more easily
router.keepHistory=false
# Submit message history
# This option works only if router.keepHistory is true and periodically sends
# in the router history logs to the developers (specifically, it submits the file
# via HTTP POST to http://i2p.net/cgi-bin/submitMessageHistory - you can see a sample of what
# one of those files looks like at http://i2p.net/~jrandom/sampleHist.txt)
# After submitting this file, it deletes the local copy (otherwise the file will grow
# without bound - tens of MB per day)
# Again, this is entirely optional, but would be greatly appreciated as it should help
# out the development process
router.submitHistory=false
# If your router is really slow, you'll need to update the following job parameters
# limit the maximum number of concurrent operations
router.maxJobRunners=1
# if a job waits more than this amount of time (in
# milliseconds) before running, spit out a warning
router.jobLagWarning=8000
# if a job waits more than this amount of time (in
# milliseconds) before running, kill the router
router.jobLagFatal=30000
# if a job takes more than this amount of time (in
# milliseconds) to run, spit out a warning
router.jobRunWarning=8000
# if a job takes more than this amount of time (in
# milliseconds) to run, kill the router
router.jobRunFatal=30000
# wait until the router has been up for this long
# (in milliseconds) before honoring any fatalities
# since during startup, jobs are run sequentially
# and CPU intensive tasks are needed
router.jobWarmupTime=600000
# Target clients
# How many concurrent clients the router should prepare for
# This, factored in with the tunnel settings, determines the size of the pools -
# too many, and your machine consumes excessive CPU and bandwidth, too few and your
# clients take too long to startup.
# e.g. If you are running an eepsite, an eepProxy, an irc proxy, and a squid proxy, set this to 4
router.targetClients=2
# Number of inbound tunnels per client
# This determines how many inbound tunnels will be allocated per client at a time.
# This is a key factor in the reliability of a client receiving messages
# As above, too many and your machine gets hosed, too few and the pool is slow.
# 2 should be sufficient - prior to 0.2.5, we have all had only 1
tunnels.numInbound=2
# Number of outbound tunnels per client
# This determines how many outbound tunnels must exist when a client is in operation.
# XXX Not currently enforced - ignore this setting
tunnels.numOutbound=2
# Depth of inbound tunnels
# This determines the length of inbound tunnels created - how many remote routers to
# include (0 means no remote routers, 3 means a total of four routers, including
# the local one, etc). This is a key factor in the reliability and anonymity
# provided by I2P
# Users should simply leave this as 2 for now, at least until the tunnels are more reliable (post 0.3)
tunnels.depthInbound=2
# Depth of outbound tunnels
# This determines the length of outbound tunnels created - how many remote routers to
# include (0 means no remote routers, 3 means a total of four routers, including
# the local one, etc). This is a key factor in the reliability and anonymity
# provided by I2P
# Users should simply leave this as 2 for now, at least until the tunnels are more reliable (post 0.3)
tunnels.depthOutbound=2
# Tunnel duration
# This determines how long tunnels we create should last for (in milliseconds). Too
# long and they are more prone to failure, too short and people need to do more network
# database lookups. The default of 10 minutes (600000 ms) should be used
# You should not change this setting unless you really know what you're doing
tunnels.tunnelDuration=600000
# Max waiting jobs
# If your router is getting heavily overloaded (due to slow CPU or excess network
# activity), your router's performance will seriously degrade, increasing its
# load further and delaying any messages sent through your router. The max waiting
# jobs configuration parameter is a throttle, saying that if there are more than
# that many 'jobs' that want to run ASAP at any given time, additional jobs may
# be summarily dropped. That will reduce your load and cause others to reduce
# their dependence on you (further reducing your load). The default value of 20
# should be sufficient, but may be increased if desired. Less than 20 is not
# recommended, as certain normal events can queue up 10 or so jobs at a time
# (all of which only take a few milliseconds). Leave this alone unless you know
# what you're doing
router.maxWaitingJobs=20