* include prepWEB as part of buildWEB (prepWEB checks to see if we've already downloaded it)
* include buildWEB as part of build (so everyone builds everything by default) * have clean include pkgclean * new i2ptunnel.config and clients.config for the pkg
This commit is contained in:
15
installer/resources/clients.config
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15
installer/resources/clients.config
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# fire up the web console
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clientApp.0.args=7657 127.0.0.1 ./webapps/
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clientApp.0.main=net.i2p.router.web.RouterConsoleRunner
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clientApp.0.name=webConsole
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clientApp.0.onBoot=true
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# start up the SAM bridge so other client apps can connect
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clientApp.1.main=net.i2p.sam.SAMBridge
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clientApp.1.name=SAMBridge
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clientApp.1.args=sam.keys 127.0.0.1 7656 i2cp.tcp.host=localhost i2cp.tcp.port=7654
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# poke the i2ptunnels defined in i2ptunnel.config
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clientApp.2.main=net.i2p.i2ptunnel.TunnelControllerGroup
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clientApp.2.name=Tunnels
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clientApp.2.args=i2ptunnel.config
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38
installer/resources/i2ptunnel.config
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installer/resources/i2ptunnel.config
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# eepproxy
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tunnel.0.name=eepProxy
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tunnel.0.description=HTTP proxy for browsing eepsites and the web
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tunnel.0.type=httpclient
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tunnel.0.interface=0.0.0.0
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tunnel.0.listenPort=4444
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tunnel.0.proxyList=squid.i2p,www1.squid.i2p
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tunnel.0.i2cpHost=localhost
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tunnel.0.i2cpPort=7654
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tunnel.0.option.tunnel.depthInbound=2
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tunnel.0.option.tunnel.numTunnels=2
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tunnel.0.startOnLoad=true
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# irc
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tunnel.1.name=ircProxy
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tunnel.1.description=IRC proxy to access the anonymous irc net
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tunnel.1.type=client
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tunnel.1.interface=0.0.0.0
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tunnel.1.listenPort=6668
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tunnel.1.targetDestination=irc.duck.i2p
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tunnel.1.i2cpHost=localhost
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tunnel.1.i2cpPort=7654
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tunnel.1.option.tunnel.depthInbound=2
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tunnel.1.option.tunnel.numTunnels=2
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tunnel.1.startOnLoad=true
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# local eepserver
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#tunnel.2.name=eepsite
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#tunnel.2.description=My eepsite
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#tunnel.2.type=server
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#tunnel.2.targetHost=localhost
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#tunnel.2.targetPort=8000
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#tunnel.2.privKeyFile=eepPriv.dat
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#tunnel.2.i2cpHost=localhost
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#tunnel.2.i2cpPort=7654
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#tunnel.2.option.tunnel.depthInbound=2
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#tunnel.2.option.tunnel.numTunnels=2
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#tunnel.2.startOnLoad=true
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