launch4j
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installer/lib/launch4j/head_src/head.h
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installer/lib/launch4j/head_src/head.h
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/*
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launch4j :: Cross-platform Java application wrapper for creating Windows native executables
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Copyright (C) 2004-2005 Grzegorz Kowal
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Compiled with Mingw port of GCC, Bloodshed Dev-C++ IDE (http://www.bloodshed.net/devcpp.html)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _LAUNCH4J_HEAD__INCLUDED_
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#define _LAUNCH4J_HEAD__INCLUDED_
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#define WIN32_LEAN_AND_MEAN // VC - Exclude rarely-used stuff from Windows headers
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// Windows Header Files:
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#include <windows.h>
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// C RunTime Header Files
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#include <stdlib.h>
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#include <malloc.h>
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#include <memory.h>
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#include <tchar.h>
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#include <shellapi.h>
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#include <direct.h>
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#include <stdio.h>
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#include <sys/stat.h>
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#include <io.h>
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#include <process.h>
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#define NO_JAVA_FOUND 0
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#define FOUND_JRE 1
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#define FOUND_SDK 2
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#define LAUNCH4J_TMP_DIR "\\launch4j-tmp\\"
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#define STR 128
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#define BIG_STR 1024
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#define TRUE_STR "true"
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#define FALSE_STR "false"
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void msgBox(const char* text);
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void showJavaWebPage();
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BOOL loadString(HMODULE hLibrary, int resID, char* buffer);
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BOOL loadBoolString(HMODULE hLibrary, int resID);
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void regSearch(HKEY hKey, char* keyName, int searchType);
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BOOL findJavaHome(char* path);
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int getExePath(char* exePath);
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void catJavaw(char* jrePath);
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BOOL isJrePathOk(char* path);
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BOOL prepare(HMODULE hLibrary, char *lpCmdLine);
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void closeHandles();
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DWORD execute(BOOL wait);
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#endif // _LAUNCH4J_HEAD__INCLUDED_
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