Hopeful BOB fixes for orphaned tunnels.
Additional comments in TCPio addressing performance.
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@ -70,7 +70,7 @@ public class I2Plistener implements Runnable {
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boolean g = false;
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I2PSocket sessSocket = null;
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serverSocket.setSoTimeout(100);
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serverSocket.setSoTimeout(50);
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database.getReadLock();
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info.getReadLock();
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if(info.exists("INPORT")) {
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@ -173,7 +173,7 @@ die: {
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boolean spin = true;
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while(spin) {
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try {
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Thread.sleep(1000); //sleep for 1000 ms (One second)
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Thread.sleep(200); //sleep for 200 ms (Two thenths second)
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} catch(InterruptedException e) {
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// nop
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}
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@ -213,16 +213,23 @@ die: {
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}
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} // die
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try {
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Thread.sleep(500); //sleep for 500 ms (One half second)
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} catch(InterruptedException ex) {
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// nop
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}
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// wait for child threads and thread groups to die
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// System.out.println("MUXlisten: waiting for children");
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while(tg.activeCount() + tg.activeGroupCount() != 0) {
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if(tg.activeCount() + tg.activeGroupCount() != 0) {
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tg.interrupt(); // unwedge any blocking threads.
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while(tg.activeCount() + tg.activeGroupCount() != 0) {
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try {
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Thread.sleep(100); //sleep for 100 ms (One tenth second)
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} catch(InterruptedException ex) {
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// nop
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}
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}
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}
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tg.destroy();
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// Zap reference to the ThreadGroup so the JVM can GC it.
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tg = null;
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@ -260,17 +267,33 @@ die: {
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}
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// This is here to catch when something fucks up REALLY bad.
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if(tg != null) {
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while(tg.activeCount() + tg.activeGroupCount() != 0) {
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if(tg.activeCount() + tg.activeGroupCount() != 0) {
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tg.interrupt(); // unwedge any blocking threads.
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while(tg.activeCount() + tg.activeGroupCount() != 0) {
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try {
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Thread.sleep(100); //sleep for 100 ms (One tenth second)
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} catch(InterruptedException ex) {
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// nop
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}
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}
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}
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tg.destroy();
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// Zap reference to the ThreadGroup so the JVM can GC it.
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tg = null;
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}
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// Lastly try to close things again.
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if(this.come_in) {
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try {
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listener.close();
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} catch(IOException e) {
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}
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}
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try {
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socketManager.destroySocketManager();
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} catch(Exception e) {
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// nop
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}
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}
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}
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@ -56,9 +56,28 @@ public class TCPio implements Runnable {
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* Copy from source to destination...
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* and yes, we are totally OK to block here on writes,
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* The OS has buffers, and I intend to use them.
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* We send an interrupt signal to the threadgroup to
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* unwedge any pending writes.
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*
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*/
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public void run() {
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/*
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* NOTE:
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* The write method of OutputStream calls the write method of
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* one argument on each of the bytes to be written out.
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* Subclasses are encouraged to override this method and provide
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* a more efficient implementation.
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*
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* So, is this really a performance problem?
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* Should we expand to several bytes?
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* I don't believe there would be any gain, since read method
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* has the same reccomendations. If anyone has a better way to
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* do this, I'm interested in performance improvements.
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*
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* --Sponge
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*
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*/
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int b;
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byte a[] = new byte[1];
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boolean spin = true;
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@ -77,7 +77,7 @@ public class TCPlistener implements Runnable {
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}
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try {
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Socket server = new Socket();
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listener.setSoTimeout(1000);
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listener.setSoTimeout(50); // Half of the expected time from MUXlisten
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info.releaseReadLock();
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database.releaseReadLock();
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while(spin) {
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