2005-07-11 jrandom

* Reduced the growth factor on the slow start and congestion avoidance for
      the streaming lib.
    * Adjusted some of the I2PTunnelServer threading to use a small pool of
      handlers, rather than launching off new threads which then immediately
      launch off an I2PTunnelRunner instance (which launches 3 more threads..)
    * Don't persist session keys / session tags (not worth it, for now)
    * Added some detection and handling code for duplicate session tags being
      delivered (root cause still not addressed)
    * Make the PRNG's buffer size configurable (via the config property
      "i2p.prng.totalBufferSizeKB=4096")
    * Disable SSU flooding by default (duh)
    * Updates to the StreamSink apps for better throttling tests.
This commit is contained in:
jrandom
2005-07-11 23:06:23 +00:00
committed by zzz
parent 51c492b842
commit 9d5f16a889
21 changed files with 317 additions and 146 deletions

View File

@ -160,45 +160,59 @@ public class I2PTunnelServer extends I2PTunnelTask implements Runnable {
}
public void run() {
try {
I2PServerSocket i2pss = sockMgr.getServerSocket();
for (int i = 0; i < 5; i++) {
I2PThread handler = new I2PThread(new Handler(i2pss), "Handle Server " + i);
handler.start();
}
/*
while (true) {
I2PSocket i2ps = i2pss.accept();
if (i2ps == null) throw new I2PException("I2PServerSocket closed");
I2PThread t = new I2PThread(new Handler(i2ps));
t.start();
}
} catch (I2PException ex) {
_log.error("Error while waiting for I2PConnections", ex);
} catch (IOException ex) {
_log.error("Error while waiting for I2PConnections", ex);
}
*/
}
/**
* Async handler to keep .accept() from blocking too long.
* todo: replace with a thread pool so we dont get overrun by threads if/when
* receiving a lot of connection requests concurrently.
* minor thread pool to pull off the accept() concurrently. there are still lots
* (and lots) of wasted threads within the I2PTunnelRunner, but its a start
*
*/
private class Handler implements Runnable {
private I2PSocket _handleSocket;
public Handler(I2PSocket socket) {
_handleSocket = socket;
private I2PServerSocket _serverSocket;
public Handler(I2PServerSocket serverSocket) {
_serverSocket = serverSocket;
}
public void run() {
while (open) {
try {
handle(_serverSocket.accept());
} catch (I2PException ex) {
_log.error("Error while waiting for I2PConnections", ex);
return;
} catch (IOException ex) {
_log.error("Error while waiting for I2PConnections", ex);
return;
}
}
}
private void handle(I2PSocket socket) {
long afterAccept = I2PAppContext.getGlobalContext().clock().now();
long afterSocket = -1;
//local is fast, so synchronously. Does not need that many
//threads.
try {
_handleSocket.setReadTimeout(readTimeout);
socket.setReadTimeout(readTimeout);
Socket s = new Socket(remoteHost, remotePort);
afterSocket = I2PAppContext.getGlobalContext().clock().now();
new I2PTunnelRunner(s, _handleSocket, slock, null, null);
new I2PTunnelRunner(s, socket, slock, null, null);
} catch (SocketException ex) {
try {
_handleSocket.close();
socket.close();
} catch (IOException ioe) {
_log.error("Error while closing the received i2p con", ex);
}