2005-12-09 zzz
* Create different strategies for exploratory tunnels (which are difficult to create) and client tunnels (which are much easier) * Gradually increase number of parallel build attempts as tunnel expiry nears. * Temporarily shorten attempted build tunnel length if builds using configured tunnel length are unsuccessful * React more aggressively to tunnel failure than routine tunnel replacement * Make tunnel creation times randomized - there is existing code to randomize the tunnels but it isn't effective due to the tunnel creation strategy. Currently, most tunnels get built all at once, at about 2 1/2 to 3 minutes before expiration. The patch fixes this by fixing the randomization, and by changing the overlap time (with old tunnels) to a range of 2 to 4 minutes. * Reduce number of excess tunnels. Lots of excess tunnels get created due to overlapping calls. Just about anything generated a call which could build many tunnels all at once, even if tunnel building was already in process. * Miscellaneous router console enhancements
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history.txt
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$Id: history.txt,v 1.350 2005/12/07 19:50:35 jrandom Exp $
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$Id: history.txt,v 1.351 2005/12/08 15:53:43 jrandom Exp $
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2005-12-09 zzz
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* Create different strategies for exploratory tunnels (which are difficult
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to create) and client tunnels (which are much easier)
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* Gradually increase number of parallel build attempts as tunnel expiry
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nears.
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* Temporarily shorten attempted build tunnel length if builds using
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configured tunnel length are unsuccessful
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* React more aggressively to tunnel failure than routine tunnel
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replacement
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* Make tunnel creation times randomized - there is existing code to
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randomize the tunnels but it isn't effective due to the tunnel creation
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strategy. Currently, most tunnels get built all at once, at about 2 1/2
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to 3 minutes before expiration. The patch fixes this by fixing the
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randomization, and by changing the overlap time (with old tunnels) to a
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range of 2 to 4 minutes.
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* Reduce number of excess tunnels. Lots of excess tunnels get created due
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to overlapping calls. Just about anything generated a call which could
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build many tunnels all at once, even if tunnel building was already in
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process.
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* Miscellaneous router console enhancements
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2005-12-08 jrandom
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* Minor bugfix in SSU for dealing with corrupt packets
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