*cough* (lets not have everyone think they're the resend with a packet in the air...)
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@ -668,7 +668,7 @@ public class Connection {
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private boolean _currentIsActiveResend;
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private boolean _currentIsActiveResend;
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public ResendPacketEvent(PacketLocal packet) {
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public ResendPacketEvent(PacketLocal packet) {
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_packet = packet;
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_packet = packet;
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_currentIsActiveResend = true;
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_currentIsActiveResend = false;
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}
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}
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public void timeReached() {
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public void timeReached() {
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