bugger the speed estimate - always use the measured values, and if there aren't enough measured values, use 0.
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@ -91,6 +91,7 @@ public class SpeedCalculator extends Calculator {
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*
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*
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*/
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*/
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private double getEstimateFactor(long eventThreshold, long numEvents) {
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private double getEstimateFactor(long eventThreshold, long numEvents) {
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if (true) return 0.0d; // never use the estimate
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if (numEvents > eventThreshold)
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if (numEvents > eventThreshold)
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return 0.0d;
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return 0.0d;
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else
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else
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