Commit Graph

3 Commits

Author SHA1 Message Date
zzz
2f72f5ca67 * Throttle: Set a default router.maxParticipatingTunnels = 3000 (was none)
* Stats: Add a fake uptime if not publishing stats, to get participating tunnels
    * build.xml:
      - Add an updateSmall target which includes only the essentials
      - Clean up the build file some 
      - Remove empty eepsite/ and subdirs from i2pupdate.zip
    * configtunnels.jsp: Add warning
    * i2psnark: Catch a bencode exception (bad peer from tracker) earlier
    * i2psnark-standalone: Fix exception http://forum.i2p/viewtopic.php?p=12217
2008-05-26 13:13:26 +00:00
ab4f3008cb 2005-12-09 zzz
* Create different strategies for exploratory tunnels (which are difficult
      to create) and client tunnels (which are much easier)
    * Gradually increase number of parallel build attempts as tunnel expiry
      nears.
    * Temporarily shorten attempted build tunnel length if builds using
      configured tunnel length are unsuccessful
    * React more aggressively to tunnel failure than routine tunnel
      replacement
    * Make tunnel creation times randomized - there is existing code to
      randomize the tunnels but it isn't effective due to the tunnel creation
      strategy. Currently, most tunnels get built all at once, at about 2 1/2
      to 3 minutes before expiration. The patch fixes this by fixing the
      randomization, and by changing the overlap time (with old tunnels) to a
      range of 2 to 4 minutes.
    * Reduce number of excess tunnels. Lots of excess tunnels get created due
      to overlapping calls. Just about anything generated a call which could
      build many tunnels all at once, even if tunnel building was already in
      process.
    * Miscellaneous router console enhancements
2005-12-09 08:05:44 +00:00
7ef9ce8cc6 0.5 merging 2005-02-16 22:37:24 +00:00