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{% extends "_layout_fr.html" %}
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{% block title %}Présentation d'I2P{% endblock %}
{% block content %}
<center>
<b class="title">
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<h1>I2P: <font size="3">Une plate-forme modulaire pour la communication anonyme</font></h1>
</b>
</center>
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Traduction (en cours) de mars 2011. <a href="techintro.html">Version anglaise actuelle</a>
<div id="toc">
<h2>Table des matières</h2>
<ul>
<li><a href="#intro">Introduction</a></li>
<li>
<a href="#op">Fonctionnement d'I2P</a>
<ul>
<li><a href="#op.overview">Aperçu</a></li>
<li><a href="#op.tunnels">Tunnels</a></li>
<li><a href="#op.netdb">Base de donnée du réseau</a></li>
<li><a href="#op.transport">Protocoles de transport </a></li>
<li><a href="#op.crypto">Cryptographie</a></li>
</ul>
</li>
</ul>
</div>
<br/>
<h1 id="intro">Introduction</h1>
<p>
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I2P est une couche réseau par paquets commutée, modulaire, à tolérance de panne, auto-adaptative, et anonyme
sur laquelle peuvent fonctionner n'importe quel nombre d'applications conçues pour l'anonymat ou la sécurité.
Chacune de ces applications peut gérer ses propres contraintes d'anonymat, de latence et de débit,
sans avoir à se soucier d'une implémentation correcte d'un
<a href="http://en.wikipedia.org/wiki/Mix_network">réseau croisé (mixnet)</a>
d'accès libre qui leur permet de mêler leur activité au grand groupe d'utilisateurs anonymisés
déjà présents sur I2P.
</p>
<p>
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Des applications d'ores et déjà disponibles offrent un large éventail de fonctionnalités Internet classiques
<b>mais anonymes</b>: exploration web, hébergement, chat, partage de fichiers, e-mail,
blogs et publications simultanées, newsgroups, tout comme plusieurs autres applications en cours de développement.
<ul>
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<li>Exploration web: en utilisant tout navigateur compatible avec un serveur mandataire (proxy).</li>
<li>Chat: IRC, Jabber, <a href="#app.i2pmessenger">I2P-messenger</a>, ou tout autre compatible proxy.</li>
<li>Partage de fichiers: <a href="#app.i2psnark">I2PSnark</a>, <a href="#app.robert">Robert</a>,
<a href="#app.i2phex">I2Phex</a>, <a href="#app.pybit">PyBit</a>, <a href="#app.i2pbt">I2P-bt</a>
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et d'autres.
</li>
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<li>E-mail: <a href="#app.i2pmail">susimail</a> et <a href="#app.i2pbote">I2P-Bote</a>.</li>
<li>Newsgroups: via un lecteur de newsgroups compatible proxy.</li>
</ul>
<p>
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Contrairement aux sites web hébergés sur des réseaux de distribution de contenu comme
<a href="#similar.freenet">Freenet</a> ou <a href="http://www.ovmj.org/GNUnet/">GNUnet</a>,
les services hébergés sur I2P sont totalement interactifs: il y des moteurs de recherches traditionnels,
des BBS, des blogs sur lesquels vous pouvez déposer des commentaires, des sites pilotés par bases de données,
et des ponts pour interroger les systèmes statiques comme Freenet sans devoir en faire une installation locale.
</p>
<p>
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Grâce à toutes ces applications prenant l'anonymat en considération, I2P prend le rôle
de plaque tournante "orientée messages": les applications demandent à envoyer des données
à un identifiant cryptographique (une "destination") et I2P prend soin de s'assurer qu'elles
y parviennent en toute sécurité et anonymat. I2P fournit aussi une bibliothèque simple pour les
<a href="#app.streaming">flux</a> (streaming) pour permettre le transfert fiable et ordonné de messages
de flux anonymes, en offrant de façon transparente un algorithme de contrôle de congestion basé sur TCP
et optimisé pour les applications à haute bande passante au sein réseau.
Bien qu'il y ait eu plusieurs simple mandataires SOCKS disponibles pour attirer des applications existantes
dans le réseau, leur intérêt a été limité car preque toutes exposent intrinsèquement ce qui, du point de vue
de l'anonymat, s'avère être des informations sensibles. La seule façon d'avancer est d'analyser complètement
une application pour s'assurer d'un fonctionnement irréprochable, et pour y aider, nous fournissons
une série d'API dans divers langages, qui permettent d'en faire le plus possible en dehors du réseau.
</p>
<p>
I2P n'est pas un projet de recherche (universitaire, commercial, ou gouvernemental), mais un effort
d'ingénierie dont le but est de faire tout le nécessaire pour assurer
un niveau d'anonymat suffisant à ceux qui en ont besoin. Il est en développement actif
depuis les débuts de 2003 avec un développeur à temps plein et un groupe dédié de
contributeurs à temps partiel répartis dans le monde entier. Tout le travail fourni pour I2P
est "open source" et gratuitement disponible sur le <a href="index_fr.html">site</a>,
pour lequel la plus grande partie du code est publié directement dans le domaine public, bien que
faisant usage de quelques routines cryptographiques sous licences de style BSD. L'équipe d'I2P
ne contrôle pas le cadre légal de publication des applications tierce partie. Il y a plusieurs
applications disponibles sous licence GPL (<a href="#app.i2ptunnel">I2PTunnel</a>,
<a href="#app.i2pmail">susimail</a>, <a href="#app.i2psnark">I2PSnark</a>,
<a href="#app.i2phex">I2Phex</a> et d'autres).
Le <a href="http://www.i2p.net/halloffame">financement</a> d'I2P vient entièrement de dons,
et ne bénéficie pour l'instant d'aucune dispense d'impôts de la part de quelque juridiction que ce soit,
vu que la plupart des développeurs sont anonymes.
</p>
<h1 id="op">Fonctionnement</h1>
<h2 id="op.overview">Aperçu</h2>
<p>
Pour comprendre le fonctionnement d'I2P, quelques concepts fondamentaux sont prérequis.
Tout d'abord, I2P fait une séparation stricte entre le logiciel participant au réseau
(un "routeur") et les point terminaux anonymes (les "destinations") associés aux applications particulières.
Que quelqu'un utilise I2P n'est généralement pas un secret. Ce qui est caché, c'est
c'est tout ce que l'utilisateur en fait, aussi bien qu'à quelle destination particulière le routeur est connecté.
En général, l'utilisateur dispose sur son routeur de plusieurs destinations locales: une, par exemple,
pour se connecter en proxy aux serveurs IRC, une autre pour héberger son propre site Internet
anonyme ("eepsite"), une autre pour une instance I2Phex, une autre encore pour les torrents, etc...
</p>
<p>
Un autre concept majeur est celui de "tunnel".
Un tunnel un chemin orienté passant par une liste de routeurs explicitement sélectionnés.
Un cryptage en couches est utilisé pour que chacun des routeurs n'en puisse décrypter qu'une seule.
L'information décryptée contient l'IP du routeur suivant, avec l'information cryptée à faire suivre.
Chaque tunnel a un point de départ (le premier routeur, appelé "passerelle")
et un point terminal. Les messages ne peuvent être envoyés que dans un seul sens. Pour les réponses,
un autre tunnel est nécessaire.
</p>
<center>
<div class="box">
<img src="_static/images/tunnels_fr.png" alt="Schéma de tunnels entrant et sortant"
title="Schéma de tunnels entrant et sortant" />
<br /><br />
Figure 1: Les deux types de tunnels: entrant et sortant.
</div>
</center><br/>
<p>
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Il y deux types de tunnels:
Les <b>tunnels "sortants"</b> expédient des messages depuis le créateur du tunnel, alors
que les <b>tunnels "entrants"</b> ramènent des messages vers le créateur du tunnel.
La combinaison de ces deux tunnels permet aux utilisateurs de s'envoyer des messages les uns aux autres.
L'expéditeur ("Alice" dans l'illustration ci-dessus) crée un tunnel sortant,
et le récepteur ("Bob" ci-dessus) crée un tunnel entrant.
La passerelle d'un tunnel entrant peut recevoir des messages de n'importe quel autre utilisateur
et les envoie jusqu'au point terminal ("Bob").
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Le point terminal du tunnel sortant devra pouvoir envoyer le message vers la passerelle du tunnel entrant.
Pour le permettre, l'expéditeur ("Alice") ajoute à son message crypté des instructions cryptées à l'intention
du point terminal sortant. Une fois décryptées par celui-ci, il dispose alors des informations nécessaires
au tranfert vers la bonne passerelle entrante (la passerelle vers "Bob").
</p>
<p>
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Le troisième concept fondamental est la <b>"base de données"</b> I2P (ou "netDb"):
une paire d'algorithmes utilisés pour le partage des métadonnées du réseau. Les deux types de métadonnées
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transportées sont la <b>"routerInfo"</b> et les <b>"jeux de baux"</b> (leaseSets):
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la routerInfo donne aux routeurs les données nécessaires pour contacter un autre routeur particulier
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(ses clés publiques, adresse de transport, etc...), et les jeux de baux donnent au routeurs les informations
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nécessaires pour joindre une destination particulière. Un jeu de baux contient un certain nombre de "baux".
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Chacun de ces baux indique une passerelle de tunnel qui permet d'atteindre une destination particulière.
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Détail complet des informations contenues dans un bail:
<ul>
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<li>Passerelle entrante pour un tunnel permettant d'atteindre une certaine destination.</li>
<li>Moment d'expiration du tunnel.</li>
<li>Paire de clés publiques pour pouvoir crypter les messages (à envoyer à travers le tunnel
et atteindre la destination).</li>
</ul>
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Les routers envoient eux-mêmes directement leur "routerInfo" à la base de données,
alors que les jeux de baux sont envoyés par des tunnels sortants (ils doivent rester anonymes, pour
empêcher toute tentative de corrélation entre un routeur et ses jeux de baux).
</p>
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<p>On peut combiner les trois concepts exposés ci-dessus pour établir des connexions effectives dans le réseau.
</p>
<p>
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Pour créer ses propres tunnels entrants et sortants, Alice fait une recherche dans la "netDb" pour obtenir
des "routerInfo".
De cette façon, elle constitue des listes de pairs qu'elle peut utiliser en tant que sauts dans ses tunnels.
Ensuite elle peut envoyer au premier saut un message élaboré, demandant la création d'un tunnel, et de faire passer
cette demande plus loin, jusqu'à ce que le tunnel soit entièrement créé.
</p>
<center>
<div class="box">
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<img src="_static/images/netdb_get_routerinfo_1_fr.png" alt="Demande d'informations sur d'autres routeurs"
title="Demande d'informations sur d'autres routeurs" />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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<img src="_static/images/netdb_get_routerinfo_2_fr.png"
alt="Construction d'un tunnel grâce aux informations sur les routeurs"
title="Construction d'un tunnel grâce aux informations sur les routeurs" />
<br /><br />
Figure 2: Les informations sur les routeurs servent à construire les tunnels.
</div>
</center><br/>
<p>
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Quand Alice désire envoyer un message à Bob, elle recherche tout d'abord dans la netDb
un jeu de baux de Bob, ce qui lui donne ses passerelles entrantes de tunnels.
Elle choisit ensuite un de ses tunnels sortants et y envoie le message avec les
instructions pour le point terminal afin qu'il fasse suivre le message à l'une des
passerelles de tunnels entrants de Bob. Quand le point terminal reçois ces instructions,
il transfère le message comme demandé, et quand la passerelle de tunnel entrant de Bob le reçoit,
elle le transfère dans le tunnel vers le routeur de Bob. Si Alice veut que Bob puisse répondre,
elle doit lui indiquer explicitement sa propre destination en tant qu'élément du message lui-même.
On y parvient en introduisant une couche de haut niveau, ce qui est fait par la bibliothèque de flux
<a href="#app.streaming">flux</a> (streaming).
Alice peut aussi raccourcir le temps de réponse en fournissant dans le message son jeu de baux le plus récent,
en sorte que Bob soit dispensé d'une requête à netDb quand il voudra répondre. Mais ceci est optionnel.
</p>
<center>
<div class="box">
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<img src="_static/images/netdb_get_leaseset_fr.png" alt="Connexion de tunnels grâce au jeux de baux"
title="Connexion de tunnels grâce au jeux de baux" />
<br /><br />
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Figure 3: Les jeux de baux sont utilisés pour connecter les tunnels sortants et entrants.
</div>
</center><br/>
<p>
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De même que les tunnels ont eux-mêmes un cryptage étagé pour empêcher un dévoilement non autorisé
par les pairs au sein du réseau (comme la couche transport le fait elle-même pour protéger des pairs
les contenus en dehors du réseau), il est nécessaire d'ajouter une couche additionnelle
de cryptage de bout en bout pour cacher le message au point terminal sortant et à la passerelle entrante.
Ce cryptage "<a href="#op.garlic">en tête d'ail</a>" (garlic)
fait que le routeur d'Alice va "emballer" de multiples messages dans un seul message
(la tête d'ail="garlic message"), crypté pour une certaine clé publique en sorte que les pairs intermédiaires
ne puissent déterminer ni combien il y a de messages (des gousses ou caïeux si on veut pousser plus loin
l'analogie botanique) dans le bulbe, ni si ces messages sont amers ou sucrés (ce qu'ils disent), ni si ces gousses
vont servir à frotter un plat à cassoulet, finir fondus dans un gigot
ou hachés/grillés sur une dorade (à qui elles sont destinées). Pour une communication typique
de point à point entre Alice et Bob, la tête d'ail va être cryptée avec la clé publique annoncée
dans le jeu de baux de Bob, ce qui permet le cryptage sans donner la clé publique du routeur de Bob.
</p>
<p>
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Une autre donnée importante qu'il faut garder à l'esprit, est qu'I2P est entièrement basé sur l'échange
de messages et que quelques messages pourraient se perdre en chemin. Les applications utilisant I2P peuvent
utiliser les interfaces "orientées messages" et s'occuper de leur propre contrôle de congestion et besoins de
fiabilité, mais elles seront mieux servies en utilisant la bibliothèque de <a href="#app.streaming">streaming</a>
fournie en vue de voir I2P comme un réseau "orienté flux".
</p>
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<h2 id="op.tunnels">Les tunnels</h2>
<p>
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Les tunnels entrants et sortants partagent les mêmes principes de fonctionnement.
La passerelle de tunnel accumule un certain nombre de messages, en les pré-traitant éventuellement
en vue d'une distribution dans le tunnel. Ensuite, elle crypte ces données préparées
et les transfère vers le premier saut. Ce pair et les participants suivants du tunnel
y ajoutent une couche de cryptage après avoir vérifié qu'il ne s'agit pas d'un doublon et avant
de le transférer au pair suivant. Le message arrive éventuellement au point terminal
où les messages sont de nouveau séparés et transférés comme demandé. La différence réside
dans l'action du créateur du tunnel: pour les tunnels entrants, le créateur est le point terminal,
et il déchiffre simplement toutes les couches ajoutées, alors que pour les tunnels sortants,
le créateur est la passerelle, et il pré-déchiffre toutes les couches pour qu'une fois toutes
les couches de crytpage par saut ajoutées, le message arrive en clair au point terminal.
</p>
<p>
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Le choix de pairs spécifiques pour passer les messages, ainsi que la définition de leur séquence,
est important pour une bonne compréhention de l'anatomie et des performances d'I2P.
Alors que la base de données dispose de ses propres critères de sélection lors du choix
des pairs à interroger et pour mémoriser les entrées correspondantes, les creators de tunnels utilisent
n'importe quels pairs du réseau et dans n'importe quel ordre (et même un nombre de fois indéfini) dans le
même tunnel. Si des données précises de latence et de capacité étaient globalement connues, la sélection et
le tri seraient pilotés par les besoins particuliers du client en relation avec leur modèle de sécurité.
Malheureusement, la latence et les capacités ne sont pas simples à collecter anonymement, et avoir besoin
besoin de pairs sans confiance établie pour fournir ces informations pose de sérieux problèmes d'anonymat.
</p>
<p>
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Du point de vue de l'anonymat, la technique la plus simple serait de sélectionner des pairs au hasard
dans la totalité du réseau, de les trier aléatoirement, et de les utiliser dans cet ordre ad vitam æternam.
Mais pour les performances, la plus simple façon serait de ne retenir que les plus rapides disposant de la
réserve de capacité suffisante, de répartir la charge sur différents pairs pour gérer les défaillances
de façon transparente, et de recréer le tunnel chaque fois que l'information de capacité est modifiée.
alors que la première façon est à la fois fragile et inefficace, la seconde demande des informations
indisponibles et n'offre qu'un anonymat insuffisant.
I2P fonctionne plutôt en utilisant une gamme de stratégies de sélection des pairs,
couplée à du code d'évaluation du niveau d'anonymat pour organiser ces pairs selon leur profil.
</p>
<p>
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À la base, I2P classe en permanance les pairs avec lesquels il interagit en mesurant indirectement
leur comportement: par exemple, quand un pair répond à une requête netDb en 1,3s,
cette latence d'aller-retour est enregistrée dans les profils pour tous les routeurs impliqués
dans les deux tunnels (entrant et sortant) au travers desquels la requête et la réponse sont passées,
ainsi que le profil du pair. Les mesures directes, telles que la latence de la couche transport ou la congestion,
ne sont pas utilisées en tant que données de profil car elles peuvent être manipulées au routeur mesurant,
l'exposant ainsi à des attaques basiques. En rassemblant ces profils, une série de calculs est lancée
sur chacun pour synthétiser ses performances: sa latence, sa capacité à gérer beaucoup d'activités, s'il est
actuellement surchargé, et à quel point il semble bien intégré au réseau.
Les résultats de ces calculs sont alors comparés pour les pairs actifs afin de
répartir les routeurs en quatre groupes: les rapides à hautes capacités, ceux de hautes capacités, les non
défaillants, et les défaillants. Les seuils de ces groupes sont déterminés dynamiquement, et comme ils n'utilisent
actuellement que des algorithmes assez simples, il y a d'autres possibilités.
</p>
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<p> Pour utiliser ces données de profils, la stratégie de sélection la plus simple consiste à
les prendre aléatoirement dans le premier groupe (celui des plus rapides à fortes capacités),
et c'est ce qui est actuellement employé pour les tunnels clients.
Les tunnels exploratoires (utilisés pour les communications avec la base de données et la gestion des tunnels)
prennent les pairs aléatoirement dans le troisième groupe des non défaillants (qui inclut ceux du premier),
ce qui permet une base de sélection plus étoffée avec pour effet l'optimisation de la sélection
via une progression aléatoire. Ces stratégies laissent cependant fuir des informations concernant les pairs
du premier groupe utilisables par des attaques du type collecte de base de données et du type prédecessur.
En retour, il y a plusieurs alternatives qui bien que n'équilibrant pas la charge aussi uniformément,
bloquent les attaques lancées par certains types d'ennemis.
</p>
<p>
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En sélectionnant une clé aléatoire et en triant les pairs selon leur distance "eXORisée" à cette clé,
la fuite d'information est réduite pour les attaques prédécesseur et collecte, suivant le taux de défaillance
des pairs et le renouvellement des seuils des groupes. Une autre stratégie simple pour parer aux
attaques par collecte de la netDb consiste simplement à obliger la passerelle entrante à figer
aléatoirement la position des pairs situés plus loin dans le tunnnel. Pour gérer les attaques de prédécesseur
par des adversaires que le client contacte, le point terminal de tunnel devrait aussi rester statique.
La sélection du pair à figer au point le plus vulnérable doit bien sûr être limitée en durée,
car tous les pairs sont suceptibles de défaillance, et donc elle doit soit être ajustée en réaction, ou
préventivement empêchée pour simuler le MTBF (temps moyen entre défaillances) mesuré d'autres routeurs.
Ces deux stratégies peuvent ensuite être combinées, en utilisant un pair vulnérable figé et un tri sur XOR
dans les tunnels eux-mêmes. Une stratégie plus stricte consisterait à définir les pairs précis et leur ordre
dans un tunnel potentiel, en utilisant uniquement de pairs qui accepteraient tous de participer de la même
façon à chaque fois. Ceci diffère du tri basé sur le résultat de l'XOR en ce que le prédécesseur
et le successeur de chaque pair serait toujours les mêmes, alors que le tri sur l'XOR ne permet que de s'assurer
que leur ordre ne change pas.
</p>
<p>
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Comme déjà mentionné, I2P, actuellement en version 0.8 inclut la stratégie basée sur les groupes,
avec le tri basé sur le XOR. Une discussion plus poussée des mécanismes impliqués dans les opérations de tunnel
la gestion et la sélection des pairs est disponible sur la page
<a href="tunnel-alt.html">spécification des tunnels</a>.
</p>
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<h2 id="op.netdb">Base de donnée</h2>
<p>
As mentioned earlier, I2P's netDb works to share the network's metadata.
This is detailed in <a href="how_networkdatabase.html">the networkdatabase</a> page,
but a basic explanation is available below.
</p>
<p>
A percentage of I2P users are appointed as 'floodfill peers'.
Currently, I2P installations that have a lot of bandwidth and are fast enough,
will appoint themselves as floodfill as soon as the number of existing floodfill routers
drops too low.
</p>
<p>
Other I2P routers will store their data and lookup data by sending simple 'store' and 'lookup' queries to the floodfills.
If a floodfill router receives a 'store' query, it will spread the information to other floodfill routers
using the <a href="http://en.wikipedia.org/wiki/Kademlia">Kademlia algorithm</a>.
The 'lookup' queries currently function differently, to avoid an important
<a href="how_networkdatabase.html#lookup">security issue</a>.
When a lookup is done, the floodfill router will not forward the lookup to other peers,
but will always answer by itself (if it has the requested data).
</p>
<p>
Two types of information are stored in the network database.
<ul>
<li>A <b>routerInfo</b> stores information on a specific I2P router and how to contact it</li>
<li>A <b>leaseSet</b> stores information on a specific destination (e.g. I2P website, e-mail server...)</li>
</ul>
All of this information is signed by the publishing party, and verified by any I2P router using or storing the information.
In addition, the data contains timing information, to avoid storage of old entries and possible attacks.
This is also why I2P bundles the necessary code for maintaining the correct time, occasionally querying some SNTP servers
(the <a href="http://www.pool.ntp.org/">pool.ntp.org</a> round robin by default)
and detecting skew between routers at the transport layer.
</p>
<p>
Some additional remarks are also important.
<ul>
<li>
<b>Unpublished and encrypted leasesets:</b>
<p>
One could only want specific people to be able to reach a destination.
This is possible by not publishing the destination in the netDb. You will however have to transmit the destination by other means.
An alternative are the 'encrypted leaseSets'. These leaseSets can only be decoded by people with access to the decryption key.
</p>
</li>
<li>
<b>Bootstrapping:</b>
<p>
Bootstrapping the netDb is quite simple. Once a router manages to receive a single routerInfo of a reachable peer,
it can query that router for references to other routers in the network.
Currently, a number of users post their routerInfo files to a website to make this information available.
I2P automatically connects to one of these websites to gather routerInfo files and bootstrap.
</p>
</li>
<li>
<b>Lookup scalability:</b>
<p>
Lookups in the I2P network are not forwarded to other netDb routers.
Currently, this is not a major problem, since the network is not very large.
However, as the network grows, not all routerInfo and leaseSet files will be present
on each netDb router. This will cause a deterioration of the percentage of successful lookups.
Because of this, refinements to the netDb will be done in the next releases.
</p>
</li>
</ul>
</p>
<h2 id="op.transport">Transport protocols</h2>
<p> Communication between routers needs to provide confidentiality and integrity
against external adversaries while authenticating that the router contacted
is the one who should receive a given message. The particulars of how routers
communicate with other routers aren't critical - three separate protocols
have been used at different points to provide those bare necessities. </p>
<p> I2P started with a TCP-based protocol which
has since been disabled. Then, to accommodate the need for high degree communication
(as a number of routers will end up speaking with many others), I2P moved
from a TCP based transport to a <a href="udp.html">UDP-based one</a> - "Secure
Semireliable UDP", or "SSU". </p>
<p> As described in the <a href="udp.html">SSU spec</a>:</p>
<blockquote> The goal of this protocol is to provide secure, authenticated,
semireliable, and unordered message delivery, exposing only a minimal amount
of data easily discernible to third parties. It should support high degree
communication as well as TCP-friendly congestion control, and may include
PMTU detection. It should be capable of efficiently moving bulk data at rates
sufficient for home users. In addition, it should support techniques for addressing
network obstacles, like most NATs or firewalls. </blockquote>
<p> Following the introduction of SSU, after issues with congestion collapse
appeared, a new NIO-based TCP transport called <a href="ntcp.html">NTCP</a>
was implemented. It is enabled by default for outbound connections only. Those
who configure their NAT/firewall to allow inbound connections and specify
the external host and port (dyndns/etc is ok) on /config.jsp can receive inbound
connections. As NTCP is NIO based, so it doesn't suffer from the 1 thread
per connection issues of the old TCP transport. </p>
<p> I2P supports multiple transports simultaneously. A particular transport
for an outbound connection is selected with "bids". Each transport bids for
the connection and the relative value of these bids assigns the priority.
Transports may reply with different bids, depending on whether there is already
an established connection to the peer. </p>
<p> The current implementation ranks NTCP as the highest-priority transport
for outbound connections in most situations. SSU is enabled for both outbound
and inbound connections. Your firewall and your I2P router must be configured
to allow inbound NTCP connections. For further information see the <a href="ntcp.html">NTCP
page</a>. </p>
<h2 id="op.crypto">Cryptography</h2>
<p> A bare minimum set of cryptographic primitives are combined together to
provide I2P's layered defenses against a variety of adversaries. At the lowest
level, inter router communication is protected by the transport layer security
- SSU encrypts each packet with AES256/CBC with both an explicit IV and MAC
(HMAC-MD5-128) after agreeing upon an ephemeral session key through a 2048bit
Diffie-Hellman exchange, station-to-station authentication with the other
router's DSA key, plus each network message has their own hash for local integrity
checking. <a href="#op.tunnels">Tunnel</a> messages passed over the transports
have their own layered AES256/CBC encryption with an explicit IV and verified
at the tunnel endpoint with an additional SHA256 hash. Various other messages
are passed along inside "garlic messages", which are encrypted with ElGamal/AES+SessionTags
(explained below). </p>
<h3 id="op.garlic">Garlic messages</h3>
<p> Garlic messages are an extension of "onion" layered encryption, allowing
the contents of a single message to contain multiple "cloves" - fully formed
messages alongside their own instructions for delivery. Messages are wrapped
into a garlic message whenever the message would otherwise be passing in cleartext
through a peer who should not have access to the information - for instance,
when a router wants to ask another router to participate in a tunnel, they
wrap the request inside a garlic, encrypt that garlic to the receiving router's
2048bit ElGamal public key, and forward it through a tunnel. Another example
is when a client wants to send a message to a destination - the sender's router
will wrap up that data message (alongside some other messages) into a garlic,
encrypt that garlic to the 2048bit ElGamal public key published in the recipient's
leaseSet, and forward it through the appropriate tunnels. </p>
<p> The "instructions" attached to each clove inside the encryption layer includes
the ability to request that the clove be forwarded locally, to a remote router,
or to a remote tunnel on a remote router. There are fields in those instructions
allowing a peer to request that the delivery be delayed until a certain time
or condition has been met, though they won't be honored until the <a href="#future.variablelatency">nontrivial
delays</a> are deployed. It is possible to explicitly route garlic messages
any number of hops without building tunnels, or even to reroute tunnel messages
by wrapping them in garlic messages and forwarding them a number of hops prior
to delivering them to the next hop in the tunnel, but those techniques are
not currently used in the existing implementation. </p>
<h3 id="op.sessiontags">Session tags</h3>
<p> As an unreliable, unordered, message based system, I2P uses a simple combination
of asymmetric and symmetric encryption algorithms to provide data confidentiality
and integrity to garlic messages. As a whole, the combination is referred
to as ElGamal/AES+SessionTags, but that is an excessively verbose way to describe
the simple use of 2048bit ElGamal, AES256, SHA256, and 32 byte nonces. </p>
<p> The first time a router wants to encrypt a garlic message to another router,
they encrypt the keying material for an AES256 session key with ElGamal and
append the AES256/CBC encrypted payload after that encrypted ElGamal block.
In addition to the encrypted payload, the AES encrypted section contains the
payload length, the SHA256 hash of the unencrypted payload, as well as a number
of "session tags" - random 32 byte nonces. The next time the sender wants
to encrypt a garlic message to another router, rather than ElGamal encrypt
a new session key they simply pick one of the previously delivered session
tags and AES encrypt the payload like before, using the session key used with
that session tag, prepended with the session tag itself. When a router receives
a garlic encrypted message, they check the first 32 bytes to see if it matches
an available session tag - if it does, they simply AES decrypt the message,
but if it does not, they ElGamal decrypt the first block. </p>
<p> Each session tag can be used only once so as to prevent internal adversaries
from unnecessarily correlating different messages as being between the same
routers. The sender of an ElGamal/AES+SessionTag encrypted message chooses
when and how many tags to deliver, prestocking the recipient with enough tags
to cover a volley of messages. Garlic messages may detect the successful tag
delivery by bundling a small additional message as a clove (a "delivery status
message") - when the garlic message arrives at the intended recipient and
is decrypted successfully, this small delivery status message is one of the
cloves exposed and has instructions for the recipient to send the clove back
to the original sender (through an inbound tunnel, of course). When the original
sender receives this delivery status message, they know that the session tags
bundled in the garlic message were successfully delivered. </p>
<p> Session tags themselves have a very short lifetime, after which they are
discarded if not used. In addition, the quantity stored for each key is limited,
as are the number of keys themselves - if too many arrive, either new or old
messages may be dropped. The sender keeps track whether messages using session
tags are getting through, and if there isn't sufficient communication it may
drop the ones previously assumed to be properly delivered, reverting back
to the full expensive ElGamal encryption. </p>
<p> One alternative is to transmit only a single session tag, and from that,
seed a deterministic PRNG for determining what tags to use or expect. By keeping
this PRNG roughly synchronized between the sender and recipient (the recipient
precomputes a window of the next e.g. 50 tags), the overhead of periodically
bundling a large number of tags is removed, allowing more options in the space/time
tradeoff, and perhaps reducing the number of ElGamal encryptions necessary.
However, it would depend upon the strength of the PRNG to provide the necessary
cover against internal adversaries, though perhaps by limiting the amount
of times each PRNG is used, any weaknesses can be minimized. At the moment,
there are no immediate plans to move towards these synchronized PRNGs. </p>
<h1 id="future">Future</h1>
<p> While I2P is currently functional and sufficient for many scenarios, there
are several areas which require further improvement to meet the needs of those
facing more powerful adversaries as well as substantial user experience optimization.
</p>
<h2 id="future.restricted">Restricted route operation</h2>
<p> I2P is an overlay network designed to be run on top of a functional packet
switched network, exploiting the end to end principle to offer anonymity and
security. While the Internet no longer fully embraces the end to end principle
(due to the usage of NAT),
I2P does require a substantial portion of the network to be reachable - there
may be a number of peers along the edges running using restricted routes,
but I2P does not include an appropriate routing algorithm for the degenerate
case where most peers are unreachable. It would, however work on top of a
network employing such an algorithm. </p>
<p> Restricted route operation, where there are limits to what peers are reachable
directly, has several different functional and anonymity implications, dependent
upon how the restricted routes are handled. At the most basic level, restricted
routes exist when a peer is behind a NAT or firewall which does not allow
inbound connections. This was largely addressed in I2P 0.6.0.6 by integrating
distributed hole punching into the transport layer, allowing people behind
most NATs and firewalls to receive unsolicited connections without any configuration.
However, this does not limit the exposure of the peer's IP address to routers
inside the network, as they can simply get introduced to the peer through
the published introducer. </p>
<p> Beyond the functional handling of restricted routes, there are two levels
of restricted operation that can be used to limit the exposure of one's IP
address - using router-specific tunnels for communication, and offering 'client
routers'. For the former, routers can either build a new pool of tunnels or
reuse their exploratory pool, publishing the inbound gateways to some of them
as part of their routerInfo in place of their transport addresses. When a
peer wants to get in touch with them, they see those tunnel gateways in the
netDb and simply send the relevant message to them through one of the published
tunnels. If the peer behind the restricted route wants to reply, it may do
so either directly (if they are willing to expose their IP to the peer) or
indirectly through their outbound tunnels. When the routers that the peer
has direct connections to want to reach it (to forward tunnel messages, for
instance), they simply prioritize their direct connection over the published
tunnel gateway. The concept of 'client routers' simply extends the restricted
route by not publishing any router addresses. Such a router would not even
need to publish their routerInfo in the netDb, merely providing their self
signed routerInfo to the peers that it contacts (necessary to pass the router's
public keys). Both levels of restricted route operation are planned for I2P
2.0. </p>
<p> There are tradeoffs for those behind restricted routes, as they would likely
participate in other people's tunnels less frequently, and the routers which
they are connected to would be able to infer traffic patterns that would not
otherwise be exposed. On the other hand, if the cost of that exposure is less
than the cost of an IP being made available, it may be worthwhile. This, of
course, assumes that the peers that the router behind a restricted route contacts
are not hostile - either the network is large enough that the probability
of using a hostile peer to get connected is small enough, or trusted (and
perhaps temporary) peers are used instead. </p>
<h2 id="future.variablelatency">Variable latency</h2>
<p> Even though the bulk of I2P's initial efforts have been on low latency communication,
it was designed with variable latency services in mind from the beginning.
At the most basic level, applications running on top of I2P can offer the
anonymity of medium and high latency communication while still blending their
traffic patterns in with low latency traffic. Internally though, I2P can offer
its own medium and high latency communication through the garlic encryption
- specifying that the message should be sent after a certain delay, at a certain
time, after a certain number of messages have passed, or another mix strategy.
With the layered encryption, only the router that the clove exposed the delay
request would know that the message requires high latency, allowing the traffic
to blend in further with the low latency traffic. Once the transmission precondition
is met, the router holding on to the clove (which itself would likely be a
garlic message) simply forwards it as requested - to a router, to a tunnel,
or, most likely, to a remote client destination. </p>
<p> There are a substantial number of ways to exploit this capacity for high
latency comm in I2P, but for the moment, doing so has been scheduled for the
I2P 3.0 release. In the meantime, those requiring the anonymity that high
latency comm can offer should look towards the application layer to provide
it. </p>
<h2 id="future.open">Open questions</h2>
<pre>
How to get rid of the timing constraint?
Can we deal with the sessionTags more efficiently?
What, if any, batching/mixing strategies should be made available on the tunnels?
What other tunnel peer selection and ordering strategies should be available?
</pre>
<h1 id="similar">Similar systems</h1>
<p> I2P's architecture builds on the concepts of message oriented middleware,
the topology of DHTs, the anonymity and cryptography of free route mixnets,
and the adaptability of packet switched networking. The value comes not from
novel concepts of algorithms though, but from careful engineering combining
the research results of existing systems and papers. While there are a few
similar efforts worth reviewing, both for technical and functional comparisons,
two in particular are pulled out here - Tor and Freenet. </p>
<p> See also the <a href="how_networkcomparisons.html">Network Comparisons Page</a>.
</p>
<h2 id="similar.tor">Tor</h2>
<p><i><a href="http://www.torproject.org/">website</a></i></p>
<p> At first glance, Tor and I2P have many functional and anonymity related
similarities. While I2P's development began before we were aware of the early
stage efforts on Tor, many of the lessons of the original onion routing and
ZKS efforts were integrated into I2P's design. Rather than building an essentially
trusted, centralized system with directory servers, I2P has a self organizing
network database with each peer taking on the responsibility of profiling
other routers to determine how best to exploit available resources. Another
key difference is that while both I2P and Tor use layered and ordered paths
(tunnels and circuits/streams), I2P is fundamentally a packet switched network,
while Tor is fundamentally a circuit switched one, allowing I2P to transparently
route around congestion or other network failures, operate redundant pathways,
and load balance the data across available resources. While Tor offers the
useful outproxy functionality by offering integrated outproxy discovery and
selection, I2P leaves such application layer decisions up to applications
running on top of I2P - in fact, I2P has even externalized the TCP-like streaming
library itself to the application layer, allowing developers to experiment
with different strategies, exploiting their domain specific knowledge to offer
better performance. </p>
<p> From an anonymity perspective, there is much similarity when the core networks
are compared. However, there are a few key differences. When dealing with
an internal adversary or most external adversaries, I2P's simplex tunnels
expose half as much traffic data than would be exposed with Tor's duplex circuits
by simply looking at the flows themselves - an HTTP request and response would
follow the same path in Tor, while in I2P the packets making up the request
would go out through one or more outbound tunnels and the packets making up
the response would come back through one or more different inbound tunnels.
While I2P's peer selection and ordering strategies should sufficiently address
predecessor attacks, I2P can trivially mimic Tor's non-redundant duplex tunnels
by simply building an inbound and outbound tunnel along the same routers.</p>
<p> Another anonymity issue comes up in Tor's use of telescopic tunnel creation,
as simple packet counting and timing measurements as the cells in a circuit
pass through an adversary's node exposes statistical information regarding
where the adversary is within the circuit. I2P's unidirectional tunnel creation
with a single message so that this data is not exposed. Protecting the position
in a tunnel is important, as an adversary would otherwise be able to mounting
a series of powerful predecessor, intersection, and traffic confirmation attacks.
</p>
<p> Tor's support for a second tier of "onion proxies" does offer a nontrivial
degree of anonymity while requiring a low cost of entry, while I2P will not
offer this topology until <a href="#future.restricted">2.0</a>. </p>
<p> On the whole, Tor and I2P complement each other in their focus - Tor works
towards offering high speed anonymous Internet outproxying, while I2P works
towards offering a decentralized resilient network in itself. In theory, both
can be used to achieve both purposes, but given limited development resources,
they both have their strengths and weaknesses. The I2P developers have considered
the steps necessary to modify Tor to take advantage of I2P's design, but concerns
of Tor's viability under resource scarcity suggest that I2P's packet switching
architecture will be able to exploit scarce resources more effectively. </p>
<h2 id="similar.freenet">Freenet</h2>
<p><i><a href="http://www.freenetproject.org/">website</a></i></p>
<p> Freenet played a large part in the initial stages of I2P's design - giving
proof to the viability of a vibrant pseudonymous community completely contained
within the network, demonstrating that the dangers inherent in outproxies
could be avoided. The first seed of I2P began as a replacement communication
layer for Freenet, attempting to factor out the complexities of a scalable,
anonymous and secure point to point communication from the complexities of
a censorship resistant distributed data store. Over time however, some of
the anonymity and scalability issues inherent in Freenet's algorithms made
it clear that I2P's focus should stay strictly on providing a generic anonymous
communication layer, rather than as a component of Freenet. Over the years,
the Freenet developers have come to see the weaknesses in the older design,
prompting them to suggest that they will require a "premix" layer to offer
substantial anonymity. In other words, Freenet needs to run on top of a mixnet
such as I2P or Tor, with "client nodes" requesting and publishing data through
the mixnet to the "server nodes" which then fetch and store the data according
to Freenet's heuristic distributed data storage algorithms. </p>
<p> Freenet's functionality is very complementary to I2P's, as Freenet natively
provides many of the tools for operating medium and high latency systems,
while I2P natively provides the low latency mix network suitable for offering
adequate anonymity. The logic of separating the mixnet from the censorship
resistant distributed data store still seems self evident from an engineering,
anonymity, security, and resource allocation perspective, so hopefully the
Freenet team will pursue efforts in that direction, if not simply reusing
(or helping to improve, as necessary) existing mixnets like I2P or Tor. </p>
<p> It is worth mentioning that there has recently been discussion and work
by the Freenet developers on a "globally scalable darknet" using restricted
routes between peers of various trust. While insufficient information has
been made publicly available regarding how such a system would operate for
a full review, from what has been said the anonymity and scalability claims
seem highly dubious. In particular, the appropriateness for use in hostile
regimes against state level adversaries has been tremendously overstated,
and any analysis on the implications of resource scarcity upon the scalability
of the network has seemingly been avoided. Further questions regarding susceptibility
to traffic analysis, trust, and other topics do exist, but a more in-depth
review of this "globally scalable darknet" will have to wait until the Freenet
team makes more information available. </p>
<h1 id="app">Appendix A: Application layer</h1>
<p>
I2P itself doesn't really do much - it simply sends messages to remote destinations
and receives messages targeting local destinations - most of the interesting
work goes on at the layers above it. By itself, I2P could be seen as an anonymous
and secure IP layer, and the bundled <a href="#app.streaming">streaming library</a>
as an implementation of an anonymous and secure TCP layer on top of it. Beyond
that, <a href="#app.i2ptunnel">I2PTunnel</a> exposes a generic TCP proxying
system for either getting into or out of the I2P network, plus a variety of
network applications provide further functionality for end users.
</p>
<h2 id="app.streaming">Streaming library</h2>
<p>
The I2P streaming library can be viewed as a generic streaming interface (mirroring TCP sockets),
and the implementation supports a <a href="http://en.wikipedia.org/wiki/Sliding_Window_Protocol">sliding window protocol</a>
with several optimizations, to take into account the high delay over I2P.
Individual streams may adjust the maximum packet size and
other options, though the default of 4KB compressed seems a reasonable tradeoff
between the bandwidth costs of retransmitting lost messages and the latency
of multiple messages.
</p>
<p>
In addition, in consideration of the relatively high cost of subsequent
messages, the streaming library's protocol for scheduling and delivering messages
has been optimized to allow individual messages passed to contain as much
information as is available. For instance, a small HTTP transaction proxied
through the streaming library can be completed in a single round trip - the
first message bundles a SYN, FIN, and the small payload (an HTTP request typically
fits) and the reply bundles the SYN, FIN, ACK, and the small payload (many
HTTP responses fit). While an additional ACK must be transmitted to tell the
HTTP server that the SYN/FIN/ACK has been received, the local HTTP proxy can
deliver the full response to the browser immediately.
</p>
<p>
On the whole, however, the streaming library bears much resemblance to an
abstraction of TCP, with its sliding windows, congestion control algorithms
(both slow start and congestion avoidance), and general packet behavior (ACK,
SYN, FIN, RST, etc).
</p>
<h2 id="app.naming">Naming library and addressbook</h2>
<p><i> For more information see the <a href="naming.html">Naming and Addressbook</a>
page.</i></p>
<p><i>Developed by: mihi, Ragnarok</i></p>
<p> Naming within I2P has been an oft-debated topic since the very beginning
with advocates across the spectrum of possibilities. However, given I2P's
inherent demand for secure communication and decentralized operation, the
traditional DNS-style naming system is clearly out, as are "majority rules"
voting systems. Instead, I2P ships with a generic naming library and a base
implementation designed to work off a local name to destination mapping, as
well as an optional add-on application called the "addressbook". The addressbook
is a web-of-trust driven secure, distributed, and human readable naming system,
sacrificing only the call for all human readable names to be globally unique
by mandating only local uniqueness. While all messages in I2P are cryptographically
addressed by their destination, different people can have local addressbook
entries for "Alice" which refer to different destinations. People can still
discover new names by importing published addressbooks of peers specified
in their web of trust, by adding in the entries provided through a third party,
or (if some people organize a series of published addressbooks using a first
come first serve registration system) people can choose to treat these addressbooks
as name servers, emulating traditional DNS. </p>
<p> I2P does not promote the use of DNS-like services though, as the damage
done by hijacking a site can be tremendous - and insecure destinations have
no value. DNSsec itself still falls back on registrars and certificate authorities,
while with I2P, requests sent to a destination cannot be intercepted or the
reply spoofed, as they are encrypted to the destination's public keys, and
a destination itself is just a pair of public keys and a certificate. DNS-style
systems on the other hand allow any of the name servers on the lookup path
to mount simple denial of service and spoofing attacks. Adding on a certificate
authenticating the responses as signed by some centralized certificate authority
would address many of the hostile nameserver issues but would leave open replay
attacks as well as hostile certificate authority attacks. </p>
<p> Voting style naming is dangerous as well, especially given the effectiveness
of Sybil attacks in anonymous systems - the attacker can simply create an
arbitrarily high number of peers and "vote" with each to take over a given
name. Proof-of-work methods can be used to make identity non-free, but as
the network grows the load required to contact everyone to conduct online
voting is implausible, or if the full network is not queried, different sets
of answers may be reachable. </p>
<p> As with the Internet however, I2P is keeping the design and operation of
a naming system out of the (IP-like) communication layer. The bundled naming
library includes a simple service provider interface which alternate naming
systems can plug into, allowing end users to drive what sort of naming tradeoffs
they prefer. </p>
<h2 id="app.syndie">Syndie</h2>
<p><i> The old Syndie bundled with I2P has been replaced by the new Syndie which
is distributed separately. For more information see the <a href="http://syndie.i2p2.de/">Syndie</a>
pages.</i></p>
<p> Syndie is a safe, anonymous blogging / content publication / content aggregation
system. It lets you create information, share it with others, and read posts
from those you're interested in, all while taking into consideration your
needs for security and anonymity. Rather than building its own content distribution
network, Syndie is designed to run on top of existing networks, syndicating
content through eepsites, Tor hidden services, Freenet freesites, normal websites,
usenet newsgroups, email lists, RSS feeds, etc. Data published with Syndie
is done so as to offer pseudonymous authentication to anyone reading or archiving
it. </p>
<h2 id="app.i2ptunnel">I2PTunnel</h2>
<p><i>Developed by: mihi</i></p>
<p> I2PTunnel is probably I2P's most popular and versatile client application,
allowing generic proxying both into and out of the I2P network. I2PTunnel
can be viewed as four separate proxying applications - a "client" which receives
inbound TCP connections and forwards them to a given I2P destination, an "httpclient"
(aka "eepproxy") which acts like an HTTP proxy and forwards the requests to
the appropriate I2P destination (after querying the naming service if necessary),
a "server" which receives inbound I2P streaming connections on a destination
and forwards them to a given TCP host+port, and an "httpserver" which extends
the "server" by parsing the HTTP request and responses to allow safer operation.
There is an additional "socksclient" application, but its use is not encouraged
for reasons previously mentioned. </p>
<p> I2P itself is not an outproxy network - the anonymity and security concerns
inherent in a mix net which forwards data into and out of the mix have kept
I2P's design focused on providing an anonymous network which capable of meeting
the user's needs without requiring external resources. However, the I2PTunnel
"httpclient" application offers a hook for outproxying - if the hostname requested
doesn't end in ".i2p", it picks a random destination from a user-provided
set of outproxies and forwards the request to them. These destinations are
simply I2PTunnel "server" instances run by volunteers who have explicitly
chosen to run outproxies - no one is an outproxy by default, and running an
outproxy doesn't automatically tell other people to proxy through you. While
outproxies do have inherent weaknesses, they offer a simple proof of concept
for using I2P and provide some functionality under a threat model which may
be sufficient for some users. </p>
<p> I2PTunnel enables most of the applications in use. An "httpserver" pointing
at a webserver lets anyone run their own anonymous website (or "eepsite")
- a webserver is bundled with I2P for this purpose, but any webserver can
be used. Anyone may run a "client" pointing at one of the anonymously hosted
IRC servers, each of which are running a "server" pointing at their local
IRCd and communicating between IRCds over their own "client" tunnels. End
users also have "client" tunnels pointing at <a href="#app.i2pmail">I2Pmail's</a>
POP3 and SMTP destinations (which in turn are simply "server" instances pointing
at POP3 and SMTP servers), as well as "client" tunnels pointing at I2P's CVS
server, allowing anonymous development. At times people have even run "client"
proxies to access the "server" instances pointing at an NNTP server. </p>
<h2 id="app.i2pbt">i2p-bt</h2>
<p><i>Developed by: duck, et al</i></p>
<p> i2p-bt is a port of the mainline python BitTorrent client to run both the
tracker and peer communication over I2P. Tracker requests are forwarded through
the eepproxy to eepsites specified in the torrent file while tracker responses
refer to peers by their destination explicitly, allowing i2p-bt to open up
a <a href="#app.streaming">streaming lib</a> connection to query them for
blocks. </p>
<p> In addition to i2p-bt, a port of bytemonsoon has been made to I2P, making
a few modifications as necessary to strip any anonymity-compromising information
from the application and to take into consideration the fact that IPs cannot
be used for identifying peers. </p>
<h2 id="app.i2psnark">I2PSnark</h2>
<p><i>I2PSnark developed: jrandom, et al, ported from <a
href="http://www.klomp.org/mark/">mjw</a>'s <a
href="http://www.klomp.org/snark/">Snark</a> client</i></p>
<p> Bundled with the I2P install, I2PSnark offers a simple anonymous BitTorrent
client with multitorrent capabilities, exposing all of the functionality through
a plain HTML web interface. </p>
<h2 id="app.robert">Robert</h2>
<p><i>Developed by: sponge</i></p>
<p>Robert is a Bittorrent client written in Python.
It is hosted on <a href="http://bob.i2p/Robert.html">http://bob.i2p/Robert.html</a></p> <!-- TODO: expand -->
<h2 id="app.pybit">PyBit</h2>
<p><i>Developed by: Blub</i></p>
<p>PyBit is a Bittorrent client written in Python.
It is hosted on <a href="http://pebcache.i2p/">http://pebcache.i2p/</a></p> <!-- TODO: expand -->
<h2 id="app.i2phex">I2Phex</h2>
<p><i>Developed by: sirup</i></p>
<p> I2Phex is a fairly direct port of the Phex Gnutella filesharing client to
run entirely on top of I2P. While it has disabled some of Phex's functionality,
such as integration with Gnutella webcaches, the basic file sharing and chatting
system is fully functional. </p>
<h2 id="app.i2pmail">I2Pmail/susimail</h2>
<p><i>Developed by: postman, susi23, mastiejaner</i></p>
<p> I2Pmail is more a service than an application - postman offers both internal
and external email with POP3 and SMTP service through I2PTunnel instances
accessing a series of components developed with mastiejaner, allowing people
to use their preferred mail clients to send and receive mail pseudonymously.
However, as most mail clients expose substantial identifying information,
I2P bundles susi23's web based susimail client which has been built specifically
with I2P's anonymity needs in mind. The I2Pmail/mail.i2p service offers transparent
virus filtering as well as denial of service prevention with hashcash augmented
quotas. In addition, each user has control of their batching strategy prior
to delivery through the mail.i2p outproxies, which are separate from the mail.i2p
SMTP and POP3 servers - both the outproxies and inproxies communicate with
the mail.i2p SMTP and POP3 servers through I2P itself, so compromising those
non-anonymous locations does not give access to the mail accounts or activity
patterns of the user. At the moment the developers work on a decentralized
mailsystem, called "v2mail". More information can be found on the eepsite
<a href="http://hq.postman.i2p/">hq.postman.i2p</a>.</p>
<h2 id="app.i2pbote">I2P-Bote</h2>
<p><i>Developed by: HungryHobo</i></p>
<p>
I2P-Bote is a distributed e-mail application. It does not use the traditional
e-mail concept of sending an e-mail to a server and retrieving it from a server.
Instead, it uses a Kademlia Distributed Hash Table to store mails.
One user can push a mail into the DHT, while another can request the e-mail from the DHT.
</p>
<h2 id="app.i2pmessenger">I2P-messenger</h2>
<p>
I2P-messenger is an end-to-end encrypted serverless communication application.
For communication between two users, they need to give each other their destination, to allow the other to connect.
</p>
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