{% extends "_layout.html" %} {% block title %}SSU Transport{% endblock %} {% block content %} Updated July 2010 for release 0.8

Secure Semireliable UDP (SSU)

SSU (also called "UDP" in much of the I2P documentation and user interfaces) is one of two transports currently implemented in I2P. The other is NTCP.

SSU is the newer of the two transports, introduced in I2P release 0.6. In a standard I2P installation, the router uses both NTCP and SSU for outbound connections. A router The selection of a transport for a connection.

SSU Services

Like the NTCP transport, SSU provides reliable, encrypted, connection-oriented, point-to-point data transport. Unique to SSU, it also provides IP detection and NAT traversal services, including:

Protocol Details

Congestion control

SSU's need for only semireliable delivery, TCP-friendly operation, and the capacity for high throughput allows a great deal of latitude in congestion control. The congestion control algorithm outlined below is meant to be both efficient in bandwidth as well as simple to implement.

Packets are scheduled according to the the router's policy, taking care not to exceed the router's outbound capacity or to exceed the measured capacity of the remote peer. The measured capacity should operate along the lines of TCP's slow start and congestion avoidance, with additive increases to the sending capacity and multiplicative decreases in face of congestion. Veering away from TCP, however, routers may give up on some messages after a given period or number of retransmissions while continuing to transmit other messages.

The congestion detection techniques vary from TCP as well, since each message has its own unique and nonsequential identifier, and each message has a limited size - at most, 32KB. To efficiently transmit this feedback to the sender, the receiver periodically includes a list of fully ACKed message identifiers and may also include bitfields for partially received messages, where each bit represents the reception of a fragment. If duplicate fragments arrive, the message should be ACKed again, or if the message has still not been fully received, the bitfield should be retransmitted with any new updates.

The simplest possible implementation does not need to pad the packets to any particular size, but instead just places a single message fragment into a packet and sends it off (careful not to exceed the MTU). A more efficient strategy would be to bundle multiple message fragments into the same packet, so long as it doesn't exceed the MTU, but this is not necessary. Eventually, a set of fixed packet sizes may be appropriate to further hide the data fragmentation to external adversaries, but the tunnel, garlic, and end to end padding should be sufficient for most needs until then.

MTU

The current implementation uses two MTU values: 608 and 1350.

596 gives us 588 IP byes, 568 UDP bytes, and with an SSU data message, 522 fragment bytes, which is enough to send a tunnel data message in 2 packets. A tunnel data message sent over the wire is 1044 bytes, meaning we need 522 fragment bytes to fit it in 2 packets - add 46 for SSU, 20 for UDP, and 8 for IP, giving us 596. Round up to mod 16, giving a total of 608.

Based on measurements, 1350 fits nearly all reasonably small I2NP messages (larger I2NP messages may be up to 1900 to 4500 bytes, which isn't going to fit into a live network MTU anyway).

Message Size Limits

While a statement above claims that the maximum message size is 32KB, the practical limit differs. The protocol limits the number of fragments to 7 bits, or 128. The current implementation, however, limits each message to a maximum of 64 fragments, which is sufficient for 64 * 534 = 33.3 KB. Due to overhead for bundled leasesets and session keys, the practical limit at the application level is about 6KB lower, or about 26KB. Further work is necessary to raise the UDP transport limit above 32KB.

Keys

All encryption used is AES256/CBC with 32 byte keys and 16 byte IVs. The MAC and session keys are negotiated as part of the DH exchange, used for the HMAC and encryption, respectively. Prior to the DH exchange, the publicly knowable introKey is used for the MAC and encryption.

When using the introKey, both the initial message and any subsequent reply use the introKey of the responder (Bob) - the responder does not need to know the introKey of the requester (Alice). The DSA signing key used by Bob should already be known to Alice when she contacts him, though Alice's DSA key may not already be known by Bob.

Upon receiving a message, the receiver checks the "from" IP address and port with all established sessions - if there are matches, that session's MAC keys are tested in the HMAC. If none of those verify or if there are no matching IP addresses, the receiver tries their introKey in the MAC. If that does not verify, the packet is dropped. If it does verify, it is interpreted according to the message type, though if the receiver is overloaded, it may be dropped anyway.

If Alice and Bob have an established session, but Alice loses the keys for some reason and she wants to contact Bob, she may at any time simply establish a new session through the SessionRequest and related messages. If Bob has lost the key but Alice does not know that, she will first attempt to prod him to reply, by sending a DataMessage with the wantReply flag set, and if Bob continually fails to reply, she will assume the key is lost and reestablish a new one.

For the DH key agreement, RFC3526 2048bit MODP group (#14) is used:

  p = 2^2048 - 2^1984 - 1 + 2^64 * { [2^1918 pi] + 124476 }
  g = 2

The DSA p, q, and g are shared according to the scope of the identity which created them.

Replay prevention

Replay prevention at the SSU layer occurs by rejecting packets with exceedingly old timestamps or those which reuse an IV. To detect duplicate IVs, a sequence of Bloom filters are employed to "decay" periodically so that only recently added IVs are detected.

The messageIds used in DataMessages are defined at layers above the SSU transport and are passed through transparently. These IDs are not in any particular order - in fact, they are likely to be entirely random. The SSU layer makes no attempt at messageId replay prevention - higher layers should take that into account.

Introduction

Indirect session establishment by means of a third party introduction is necessary for efficient NAT traversal. Charlie, a router behind a NAT or firewall which does not allow unsolicited inbound UDP packets, first contacts a few peers, choosing some to serve as introducers. Each of these peers (Bob, Bill, Betty, etc) provide Charlie with an introduction tag - a 4 byte random number - which he then makes available to the public as methods of contacting him. Alice, a router who has Charlie's published contact methods, first sends a RelayRequest packet to one or more of the introducers, asking each to introduce her to Charlie (offering the introduction tag to identify Charlie). Bob then forwards a RelayIntro packet to Charlie including Alice's public IP and port number, then sends Alice back a RelayResponse packet containing Charlie's public IP and port number. When Charlie receives the RelayIntro packet, he sends off a small random packet to Alice's IP and port (poking a hole in his NAT/firewall), and when Alice receives Bob's RelayResponse packet, she begins a new full direction session establishment with the specified IP and port.

Peer testing

The automation of collaborative reachability testing for peers is enabled by a sequence of PeerTest messages. With its proper execution, a peer will be able to determine their own reachability and may update its behavior accordingly. The testing process is quite simple:

        Alice                  Bob                  Charlie
    PeerTest ------------------->
                             PeerTest-------------------->
                                <-------------------PeerTest
         <-------------------PeerTest
         <------------------------------------------PeerTest
    PeerTest------------------------------------------>
         <------------------------------------------PeerTest

Each of the PeerTest messages carry a nonce identifying the test series itself, as initialized by Alice. If Alice doesn't get a particular message that she expects, she will retransmit accordingly, and based upon the data received or the messages missing, she will know her reachability. The various end states that may be reached are as follows:

Alice should choose Bob arbitrarily from known peers who seem to be capable of participating in peer tests. Bob in turn should choose Charlie arbitrarily from peers that he knows who seem to be capable of participating in peer tests and who are on a different IP from both Bob and Alice. If the first error condition occurs (Alice doesn't get PeerTest messages from Bob), Alice may decide to designate a new peer as Bob and try again with a different nonce.

Alice's introduction key is included in all of the PeerTest messages so that she doesn't need to already have an established session with Bob and so that Charlie can contact her without knowing any additional information. Alice may go on to establish a session with either Bob or Charlie, but it is not required.

Message sequences

Connection establishment (direct)

Alice connects directly to Bob.
        Alice                         Bob
    SessionRequest--------------------->
          <---------------------SessionCreated
    SessionConfirmed------------------->
    SessionConfirmed------------------->
    SessionConfirmed------------------->
    SessionConfirmed------------------->
          <--------------------------Data

Connection establishment (indirect using an introducer)

Alice first connects to introducer Bob, who relays the request to Charlie.
        Alice                         Bob                  Charlie
    RelayRequest ---------------------->
         <--------------RelayResponse    RelayIntro----------->
         <--------------------------------------------Data (ignored)
    SessionRequest-------------------------------------------->
         <--------------------------------------------SessionCreated
    SessionConfirmed------------------------------------------>
    SessionConfirmed------------------------------------------>
    SessionConfirmed------------------------------------------>
    SessionConfirmed------------------------------------------>
         <---------------------------------------------------Data

Sample datagrams

Minimal data message (no fragments, no ACKs, no NACKs, etc)
(Size: 39 bytes)
 +----+----+----+----+----+----+----+----+
 |                  MAC                  |
 |                                       |
 +----+----+----+----+----+----+----+----+
 |                   IV                  |
 |                                       |
 +----+----+----+----+----+----+----+----+
 |flag|        time       |flag|#frg|    |
 +----+----+----+----+----+----+----+    |
 |  padding to fit a full AES256 block   |
 +----+----+----+----+----+----+----+----+
Minimal data message with payload
(Size: 46+fragmentSize bytes)
 +----+----+----+----+----+----+----+----+
 |                  MAC                  |
 |                                       |
 +----+----+----+----+----+----+----+----+
 |                   IV                  |
 |                                       |
 +----+----+----+----+----+----+----+----+
 |flag|        time       |flag|#frg| 
 +----+----+----+----+----+----+----+----+
   messageId    |   frag info  |         |
 +----+----+----+----+----+----+         |
 | that many bytes of fragment data      |
                  .  .  .                                       
 |                                       |
 +----+----+----+----+----+----+----+----+

Peer capabilities

B
If the peer address contains the 'B' capability, that means they are willing and able to participate in peer tests as a 'Bob' or 'Charlie'.
C
If the peer address contains the 'C' capability, that means they are willing and able to serve as an introducer - serving as a Bob for an otherwise unreachable Alice.

Future Work

Analysis of current SSU performance, including assessment of window size adjustment and other parameters, and adjustment of the protocol implementation to improve performance, is a topic for future work.

The current implementation repeatedly sends acknowledgments for the same packets, which unnecessarily increases overhead.

The Session Destroyed message is not currently implemented and is scheduled for release 0.8.1.

Rekeying is currently unimplemented and may never be.

Implementation Diagram

This diagram should accurately reflect the current implementation, however there may be small differences.

Specification

Now on the SSU specification page. {% endblock %}