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Updated December 2011 for release 0.8.12
<h1>Secure Semireliable UDP (SSU)</h1>
<p>
SSU (also called "UDP" in much of the I2P documentation and user interfaces)
is one of two <a href="transport.html">transports</a> currently implemented in I2P.
The other is <a href="ntcp.html">NTCP</a>.
</p><p>
SSU is the newer of the two transports,
introduced in I2P release 0.6.
In a standard I2P installation, the router uses both NTCP and SSU for outbound connections.
<h2>SSU Services</h2>
Like the NTCP transport, SSU provides reliable, encrypted, connection-oriented, point-to-point data transport.
Unique to SSU, it also provides IP detection and NAT traversal services, including:
<ul>
<li>Cooperative NAT/Firewall traversal using <a href="#introduction">introducers</a>
<li>Local IP detection by inspection of incoming packets and <a href="#peerTesting">peer testing</a>
<li>Communication of firewall status and local IP, and changes to either to NTCP
<li>Communication of firewall status and local IP, and changes to either, to the router and the user interface
</ul>
<h1>Protocol Details</h1>
<h2><a name="congestioncontrol">Congestion control</a></h2>
<p>SSU's need for only semireliable delivery, TCP-friendly operation,
and the capacity for high throughput allows a great deal of latitude in
congestion control. The congestion control algorithm outlined below is
meant to be both efficient in bandwidth as well as simple to implement.</p>
<p>Packets are scheduled according to the router's policy, taking care
not to exceed the router's outbound capacity or to exceed the measured
capacity of the remote peer. The measured capacity operates along the
lines of TCP's slow start and congestion avoidance, with additive increases
to the sending capacity and multiplicative decreases in face of congestion.
Unlike for TCP, routers may give up on some messages after
a given period or number of retransmissions while continuing to transmit
other messages.</p>
<p>The congestion detection techniques vary from TCP as well, since each
message has its own unique and nonsequential identifier, and each message
has a limited size - at most, 32KB. To efficiently transmit this feedback
to the sender, the receiver periodically includes a list of fully ACKed
message identifiers and may also include bitfields for partially received
messages, where each bit represents the reception of a fragment. If
duplicate fragments arrive, the message should be ACKed again, or if the
message has still not been fully received, the bitfield should be
retransmitted with any new updates.</p>
<p>The current implementation does not pad the packets to
any particular size, but instead just places a single message fragment into
a packet and sends it off (careful not to exceed the MTU).
</p>
<h3><a name="mtu">MTU</a></h3>
<p>
As of router version 0.8.12,
two MTU values are used: 620 and 1488.
The MTU value is adjusted based on the percentage of packets that are retransmitted.
</p><p>
For both MTU values, it is desirable that (MTU % 16) == 12, so that
the payload portion after the 28-byte IP/UDP header is a multiple of
16 bytes, for encryption purposes.
This calculation is for IPv4 only. While the protocol as specified supports IPv6
addresses, IPv6 is not yet implemented.
</p><p>
For the small MTU value, it is desirable to pack a 2646-byte
Variable Tunnel Build Message efficiently into multiple packets;
with a 620-byte MTU, it fits into 5 packets with nicely.
</p><p>
Based on measurements, 1492 fits nearly all reasonably small I2NP messages
(larger I2NP messages may be up to 1900 to 4500 bytes, which isn't going to fit
into a live network MTU anyway).
</p><p>
The MTU values were 608 and 1492 for releases 0.8.9 - 0.8.11.
The large MTU was 1350 prior to release 0.8.9.
</p><p>
The maximum receive packet size
is 1571 bytes as of release 0.8.12.
For releases 0.8.9 - 0.8.11 it was 1535 bytes.
Prior to release 0.8.9 it was 2048 bytes.
</p>
<h3><a name="max">Message Size Limits</a></h3>
<p>
While the maximum message size is nominally 32KB, the practical
limit differs. The protocol limits the number of fragments to 7 bits, or 128.
The current implementation, however, limits each message to a maximum of 64 fragments,
which is sufficient for 64 * 534 = 33.3 KB when using the 608 MTU.
Due to overhead for bundled LeaseSets and session keys, the practical limit
at the application level is about 6KB lower, or about 26KB.
Further work is necessary to raise the UDP transport limit above 32KB.
For connections using the larger MTU, larger messages are possible.
</p>
<h2><a name="keys">Keys</a></h2>
<p>All encryption used is AES256/CBC with 32 byte keys and 16 byte IVs.
The MAC and session keys are negotiated as part of the DH exchange, used
for the HMAC and encryption, respectively. Prior to the DH exchange,
the publicly knowable introKey is used for the MAC and encryption.</p>
<p>When using the introKey, both the initial message and any subsequent
reply use the introKey of the responder (Bob) - the responder does
not need to know the introKey of the requester (Alice). The DSA
signing key used by Bob should already be known to Alice when she
contacts him, though Alice's DSA key may not already be known by
Bob.</p>
<p>Upon receiving a message, the receiver checks the "from" IP address and port
with all established sessions - if there are matches,
that session's MAC keys are tested in the HMAC. If none
of those verify or if there are no matching IP addresses, the
receiver tries their introKey in the MAC. If that does not verify,
the packet is dropped. If it does verify, it is interpreted
according to the message type, though if the receiver is overloaded,
it may be dropped anyway.</p>
<p>If Alice and Bob have an established session, but Alice loses the
keys for some reason and she wants to contact Bob, she may at any
time simply establish a new session through the SessionRequest and
related messages. If Bob has lost the key but Alice does not know
that, she will first attempt to prod him to reply, by sending a
DataMessage with the wantReply flag set, and if Bob continually
fails to reply, she will assume the key is lost and reestablish a
new one.</p>
<p>For the DH key agreement,
<a href="http://www.faqs.org/rfcs/rfc3526.html">RFC3526</a> 2048bit
MODP group (#14) is used:</p>
<pre>
p = 2^2048 - 2^1984 - 1 + 2^64 * { [2^1918 pi] + 124476 }
g = 2
</pre>
<p>
These are the same p and g used for I2P's
<a href="how_cryptography.html#elgamal">ElGamal encryption</a>.
</p>
<h2><a name="replay">Replay prevention</a></h2>
<p>Replay prevention at the SSU layer occurs by rejecting packets
with exceedingly old timestamps or those which reuse an IV. To
detect duplicate IVs, a sequence of Bloom filters are employed to
"decay" periodically so that only recently added IVs are detected.</p>
<p>The messageIds used in DataMessages are defined at layers above
the SSU transport and are passed through transparently. These IDs
are not in any particular order - in fact, they are likely to be
entirely random. The SSU layer makes no attempt at messageId
replay prevention - higher layers should take that into account.</p>
<h2 id="addressing">Addressing</h2>
<p>To contact an SSU peer, one of two sets of information is necessary:
a direct address, for when the peer is publicly reachable, or an
indirect address, for using a third party to introduce the peer.
There is no restriction on the number of addresses a peer may have.</p>
<pre>
Direct: host, port, introKey, options
Indirect: tag, relayhost, port, relayIntroKey, targetIntroKey, options
</pre>
<p>Each of the addresses may also expose a series of options - special
capabilities of that particular peer. For a list of available
capabilities, see <a href="#capabilities">below</a>.</p>
<p>
The addresses, options, and capabilities are published in the <a href="how_networkdatabase.html">network database</a>.
</p>
<h2><a name="direct">Direct Session Establishment</a></h2>
<p>
Direct session establishment is used when no third party is required for NAT traversal.
The message sequence is as follows:
</p>
<h3><a name="establishDirect">Connection establishment (direct)</a></h3>
Alice connects directly to Bob.
<pre>
Alice Bob
SessionRequest---------------------&gt;
&lt;---------------------SessionCreated
SessionConfirmed-------------------&gt;
&lt;----------------------&gt;Data
</pre>
<h2><a name="introduction">Introduction</a></h2>
<p>Introduction keys are delivered through an external channel
(the network database, where they are identical to the router Hash for now)
and must be used when establishing a session key. For the indirect
address, the peer must first contact the relayhost and ask them for
an introduction to the peer known at that relayhost under the given
tag. If possible, the relayhost sends a message to the addressed
peer telling them to contact the requesting peer, and also gives
the requesting peer the IP and port on which the addressed peer is
located. In addition, the peer establishing the connection must
already know the public keys of the peer they are connecting to (but
not necessary to any intermediary relay peer).</p>
<p>Indirect session establishment by means of a third party introduction
is necessary for efficient NAT traversal. Charlie, a router behind a
NAT or firewall which does not allow unsolicited inbound UDP packets,
first contacts a few peers, choosing some to serve as introducers. Each
of these peers (Bob, Bill, Betty, etc) provide Charlie with an introduction
tag - a 4 byte random number - which he then makes available to the public
as methods of contacting him. Alice, a router who has Charlie's published
contact methods, first sends a RelayRequest packet to one or more of the
introducers, asking each to introduce her to Charlie (offering the
introduction tag to identify Charlie). Bob then forwards a RelayIntro
packet to Charlie including Alice's public IP and port number, then sends
Alice back a RelayResponse packet containing Charlie's public IP and port
number. When Charlie receives the RelayIntro packet, he sends off a small
random packet to Alice's IP and port (poking a hole in his NAT/firewall),
and when Alice receives Bob's RelayResponse packet, she begins a new
full direction session establishment with the specified IP and port.</p>
<!--
should Bob wait for Charlie to ack the RelayIntro packet to avoid
situations where that packet is lost yet Alice gets Charlie's IP with
Charlie not yet punching a hole in his NAT for her to get through?
Perhaps Alice should send to multiple Bobs at once, hoping that at
least one of them gets through
-->
<h3><a name="establishIndirect">Connection establishment (indirect using an introducer)</a></h3>
Alice first connects to introducer Bob, who relays the request to Charlie.
<pre>
Alice Bob Charlie
RelayRequest ----------------------&gt;
&lt;--------------RelayResponse RelayIntro-----------&gt;
&lt;--------------------------------------------HolePunch (data ignored)
SessionRequest--------------------------------------------&gt;
&lt;--------------------------------------------SessionCreated
SessionConfirmed------------------------------------------&gt;
&lt;-----------------------------------------------&gt;Data
</pre>
<h2><a name="peerTesting">Peer testing</a></h2>
<p>The automation of collaborative reachability testing for peers is
enabled by a sequence of PeerTest messages. With its proper
execution, a peer will be able to determine their own reachability
and may update its behavior accordingly. The testing process is
quite simple:</p>
<pre>
Alice Bob Charlie
PeerTest -------------------&gt;
PeerTest--------------------&gt;
&lt;-------------------PeerTest
&lt;-------------------PeerTest
&lt;------------------------------------------PeerTest
PeerTest------------------------------------------&gt;
&lt;------------------------------------------PeerTest
</pre>
<p>Each of the PeerTest messages carry a nonce identifying the
test series itself, as initialized by Alice. If Alice doesn't
get a particular message that she expects, she will retransmit
accordingly, and based upon the data received or the messages
missing, she will know her reachability. The various end states
that may be reached are as follows:</p>
<ul>
<li>If she doesn't receive a response from Bob, she will retransmit
up to a certain number of times, but if no response ever arrives,
she will know that her firewall or NAT is somehow misconfigured,
rejecting all inbound UDP packets even in direct response to an
outbound packet. Alternately, Bob may be down or unable to get
Charlie to reply.</li>
<li>If Alice doesn't receive a PeerTest message with the
expected nonce from a third party (Charlie), she will retransmit
her initial request to Bob up to a certain number of times, even
if she has received Bob's reply already. If Charlie's first message
still doesn't get through but Bob's does, she knows that she is
behind a NAT or firewall that is rejecting unsolicited connection
attempts and that port forwarding is not operating properly (the
IP and port that Bob offered up should be forwarded).</li>
<li>If Alice receives Bob's PeerTest message and both of Charlie's
PeerTest messages but the enclosed IP and port numbers in Bob's
and Charlie's second messages don't match, she knows that she is
behind a symmetric NAT, rewriting all of her outbound packets with
different 'from' ports for each peer contacted. She will need to
explicitly forward a port and always have that port exposed for
remote connectivity, ignoring further port discovery.</li>
<li>If Alice receives Charlie's first message but not his second,
she will retransmit her PeerTest message to Charlie up to a
certain number of times, but if no response is received she knows
that Charlie is either confused or no longer online.</li>
</ul>
<p>Alice should choose Bob arbitrarily from known peers who seem
to be capable of participating in peer tests. Bob in turn should
choose Charlie arbitrarily from peers that he knows who seem to be
capable of participating in peer tests and who are on a different
IP from both Bob and Alice. If the first error condition occurs
(Alice doesn't get PeerTest messages from Bob), Alice may decide
to designate a new peer as Bob and try again with a different nonce.</p>
<p>Alice's introduction key is included in all of the PeerTest
messages so that she doesn't need to already have an established
session with Bob and so that Charlie can contact her without knowing
any additional information. Alice may go on to establish a session
with either Bob or Charlie, but it is not required.</p>
<h2><a name="capabilities">Peer capabilities</a></h2>
<dl>
<dt>B</dt>
<dd>If the peer address contains the 'B' capability, that means
they are willing and able to participate in peer tests as
a 'Bob' or 'Charlie'.</dd>
<dt>C</dt>
<dd>If the peer address contains the 'C' capability, that means
they are willing and able to serve as an introducer - serving
as a Bob for an otherwise unreachable Alice.</dd>
</dl>
<h1><a name="future">Future Work</a></h1>
<ul><li>
Analysis of current SSU performance, including assessment of window size adjustment
and other parameters, and adjustment of the protocol implementation to improve
performance, is a topic for future work.
</li><li>
The current implementation repeatedly sends acknowledgments for the same packets,
which unnecessarily increases overhead.
</li><li>
The Session Destroyed message was implemented (reception only) in release 0.8.1,
and is never sent. Transmission implementation scheduled for release 0.8.9.
</li><li>
The default small MTU value of 608 should be analyzed and possibly increased.
The current MTU adjustment strategy should be evaluated.
Does a streaming lib 1730-byte packet fit in 3 SSU packets? Probably not.
</li><li>
Rekeying is currently unimplemented and may never be.
</li><li>
The potential use of the 'challenge' fields in RelayIntro and RelayResponse,
and use of the padding field in SessionRequest and SessionCreated, is undocumented.
</li><li>
Instead of a single fragment per packet, a more efficient
strategy may be to bundle multiple message fragments into the same packet,
so long as it doesn't exceed the MTU.
</li><li>
A set of fixed packet sizes may be appropriate to further hide the data
fragmentation to external adversaries, but the tunnel, garlic, and end to
end padding should be sufficient for most needs until then.
</li><li>
Why are introduction keys the same as the router hash, should it be changed, would there be any benefit?
</li><li>
Capacities appear to be unused.
</li><li>
Signed-on times in SessionCreated and SessionConfirmed appear to be unused or unverified.
</li></ul>
<h1>Implementation Diagram</h1>
This diagram
should accurately reflect the current implementation, however there may be small differences.
<p>
<img src="/_static/images/udp.png">
<h1><a name="spec">Specification</a></h1>
<a href="udp_spec.html">Now on the SSU specification page</a>.
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