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{% extends "_layout.html" %}
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{% block title %}To Do List{% endblock %}
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{% block content %}<p>Below is a more detailed (yet still incomplete) discussion of the major areas
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of future development on the core I2P network, spanning the plausibly planned
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releases. This does not include stego transports, porting to wireless devices,
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or tools to secure the local machine, nor does it include client applications that
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will be essential in I2P's success. There are probably other things that will come
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up, especially as I2P gets more peer review, but these are the main 'big things'.
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See also <a href="roadmap.html">the roadmap</a>.
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Want to help? <a href="getinvolved.html">Get involved</a>!
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</p>
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<ul>
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<li><a href="#core">Core functionality</a><ul>
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<li><a href="#nat">NAT/Firewall bridging via 1-hop restricted routes</a></li>
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<li><a href="#transport">High degree transport layer with UDP, NBIO, or NIO</a></li>
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<li><a href="#netdb">NetworkDB and profile tuning and ejection policy for large nets</a></li>
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</ul></li>
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<li><a href="#security">Security / anonymity</a><ul>
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<li><a href="#tunnelId">Per-hop tunnel id & new permuted TunnelVerificationStructure encryption</a></li>
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<li><a href="#ordering">Strict ordering of participants within tunnels</a></li>
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<li><a href="#tunnelLength">Randomly permuted tunnel lengths</a></li>
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<li><a href="#fullRestrictedRoutes">Full blown n-hop restricted routes with optional trusted links</a></li>
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<li><a href="#hashcash">Hashcash for routerIdentity, destination, and tunnel request</a></li>
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<li><a href="#batching">Advanced tunnel operation (batching/mixing/throttling/padding)</a></li>
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<li><a href="#stop">Stop & go mix w/ garlics & tunnels</a></li>
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</ul></li>
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<li><a href="#performance">Performance</a><ul>
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<li><a href="#sessionTag">Migrate sessionTag to synchronized PRNG</a></li>
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<li><a href="#streaming">Full streaming protocol improvements</a></li>
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</ul></li>
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</ul>
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<ul>
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<li><h2 id="core">Core functionality</h2><ul>
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<li><h3 id="nat">NAT/Firewall bridging via 1-hop restricted routes</h3>
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<b><i>Implemented in I2P 0.6.0.6</i></b>
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<p>The functionality of allowing routers to fully participate within
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the network while behind firewalls and NATs that they do not control
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requires some basic restricted route operation (since those peers will
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not be able to receive inbound connections). To do this successfully,
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you consider peers one of two ways:</p><ul>
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<li><b>Peers who have reachable interfaces</b> - these peers do not need
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to do anything special</li>
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<li><b>Peers who do not have reachable interfaces</b> - these peers must
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build a tunnel pointing at them where the gateway is one of the
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peers they have established a connection with who has both a publicly
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reachable interface and who has agreed to serve as their 'introducer'.</li>
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</ul>
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<p>To do this, peers who have no IP address simply connect to a few peers,
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build a tunnel through them, and publish a reference to those tunnels within
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their RouterInfo structure in the network database.</p>
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<p>When someone wants to contact any particular router, they first must get
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its RouterInfo from the network database, which will tell them whether they can
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connect directly (e.g. the peer has a publicly reachable interface) or whether
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they need to contact them indirectly. Direct connections occur as normal, while
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indirect connections are done through one of the the published tunnels.</p>
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<p>When a router just wants to get a message or two to a specific hidden peer,
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they can just use the indirect tunnel for sending the payload. However, if the
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router wants to talk to the hidden peer often (for instance, as part of a
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tunnel), they will send a garlic routed message through the indirect tunnel to
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that hidden peer which unwraps to contain a message which should be sent to the
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originating router. That hidden peer then establishes an outbound connection to
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the originating router and from then on, those two routers can talk to each other
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directly over that newly established direct connection.</p>
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<p>Of course, that only works if the originating peer can receive connections
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(they aren't also hidden). However, if the originating peer is hidden, they can
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simply direct the garlic routed message to come back to the originating peer's
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inbound tunnel.</p>
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<p>This is not meant to provide a way for a peer's IP address to be concealed,
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merely as a way to let people behind firewalls and NATs fully operate within the
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network. Concealing the peer's IP address adds a little more work, as described
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<a href="#fullRestrictedRoutes">below</a></p>
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<p>With this technique, any router can participate as any part of a tunnel. For
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efficiency purposes, a hidden peer would be a bad choice for an inbound gateway,
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and within any given tunnel, two neighboring peers wouldn't want to be hidden.
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But that is not technically necessary.</p>
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</li>
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<li><h3 id="transport">High degree transport layer with UDP, NBIO, or NIO</h3>
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<b><i>Both UDP and NIO have been Implemented in I2P</i></b>
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<p>Standard TCP communication in Java generally requires blocking socket calls,
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and to keep a blocked socket from hanging the entire system, those blocking calls
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are done on their own threads. Our current TCP transport is implemented in a naive
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fashion - for each peer we are talking to, we have one thread reading and one thread
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writing. The reader thread simply loops a bunch of read() calls, building I2NP messages
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and adding them to our internal inbound message queue, and the writer thread pulls messages
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off a per-connection outbound message queue and shoves the data through write() calls.</p>
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<p>We do this fairly efficiently, from a CPU perspective - at any time, almost all of
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these threads are sitting idle, blocked waiting for something to do. However, each
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thread consumes real resources (on older linux kernels, for instance, each thread would
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often be implemented as a fork()'ed process). As the network grows, the number of peers
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each router will want to talk with will increase (remember, I2P is fully connected,
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meaning that any given peer should know how to get a message to any other peer, and
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restricted route support will probably not significantly reduce the number of
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connections necessary). This means that with a 100,000 router network, each router will
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have up to 199,998 threads just to deal with the TCP connections!</p>
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<p>Obviously, that just won't work. We need to use a transport layer that
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can scale. In Java, we have two main camps:</p>
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<h4>UDP</h4>
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<b><i>Implemented in I2P 0.6 ("SSU") as documented <a href="udp.html">elsewhere</a></i></b>
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<p>Sending and receiving UDP datagrams is a connectionless operation - if we are
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communicating with 100,000 peers, we simply stick the UDP packets in a queue
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and have a single thread pulling them off the queue and shoving them out the pipe
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(and to receive, have a single thread pulling in any UDP packets received and adding
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them to an inbound queue).</p>
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<p>However, moving to UDP means losing the benefits of TCP's ordering, congestion
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control, MTU discovery, etc. Implementing that code will take significant work,
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however I2P doesn't need it to be as strong as TCP. Specifically, a while ago I was
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taking some measurements in the simulator and on the live net, and the vast majority
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of messages transferred would fit easily within a single unfragmented UDP packet, and
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the largest of the messages would fit within 20-30 packets. As mule pointed out, TCP
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adds a significant overhead when dealing with so many small packets, as the ACKs are
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within an order of magnitude in size. With UDP, we can optimize the transport for
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both efficiency and resilience by taking into account I2P's particular needs.</p>
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<p>It will be a lot of work though.</p>
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<h4>NIO or NBIO</h4>
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<b><i>NIO Implemented in I2P 0.6.1.22 ("NTCP")</i></b>
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<p>In Java 1.4, a set of "New I/O" packages was introduced, allowing Java developers
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to take advantage of the operating system's nonblocking IO capabilities - allowing
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you to maintain a large number of concurrent IO operations without requiring a separate
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thread for each. There is much promise with this approach, as we can scalably handle
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a large number of concurrent connections and we don't have to write a mini-TCP stack
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with UDP. However, the NIO packages have not proven themselves to be battle-ready, as
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the freenet developer's found. In addition, requiring NIO support would mean we can't
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run on any of the open source JVMs like <a href="http://www.kaffe.org/">Kaffe</a>, as
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<a href="http://www.classpath.org/">GNU/Classpath</a> has only limited support for NIO.
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<i>(note: this may not be the case anymore, as there has been some progress on Classpath's
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NIO, but it is an unknown quantity)</i></p>
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<p>Another alternative along the same lines is the
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<a href="http://www.eecs.harvard.edu/~mdw/proj/java-nbio/">Non Blocking I/O</a> package -
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essentially a cleanroom NIO implementation (written before NIO was around). It works
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by using some native OS code to do the nonblocking IO, passing off events through Java.
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It seems to be working with Kaffe, though there doesn't seem to be much development
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activity on it lately (likely due to 1.4's NIO deployment).</p>
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</li>
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<li><h3 id="netdb">NetworkDB and profile tuning and ejection policy for large nets</h3>
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<p>Within the current network database and profile management implementation, we have taken
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the liberty of some practical shortcuts. For instance, we don't have the code to
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drop peer references from the K-buckets, as we don't have enough peers to even plausibly
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fill any of them, so instead, we just keep the peers in whatever bucket is appropriate.
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Another example deals with the peer profiles - the memory required to maintain each peer's
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profile is small enough that we can keep thousands of full blown profiles in memory without
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problems. While we have the capacity to use trimmed down profiles (which we can maintain
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100s of thousands in memory), we don't have any code to deal with moving a profile from
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a "minimal profile" to a "full profile", a "full profile" to a "minimal profile", or to
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simply eject a profile altogether. It just wouldn't be practical to write that code yet,
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since we aren't going to need it for a while.</p>
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<p>That said, as the network grows we are going to want to keep these considerations in
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mind. We will have some work to do, but we can put it off for later.</p>
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</li>
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</ul></li>
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<li><h2 id="security">Security / anonymity</h2><ul>
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<li><h3 id="tunnelId">Per-hop tunnel id & new permuted TunnelVerificationStructure encryption</h3>
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<b><i>Addressed in I2P 0.5 as documented <a href="tunnel-alt.html">elsewhere</a></i></b>
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<p>Right now, if Alice builds a four hop inbound tunnel starting at Elvis, going to Dave,
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then to Charlie, then Bob, and finally Alice (A<--B<--C<--D<--E), all five of
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them will know they are participating in tunnel "123", as the messages are tagged as such.
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What we want to do is give each hop their own unique tunnel hop ID - Charlie will receive
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messages on tunnel 234 and forward them to tunnel 876 on Bob. The intent is to prevent
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Bob or Charlie from knowing that they are in Alice's tunnel, as if each hop in the tunnel
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had the same tunnel ID, collusion attacks aren't much work. </p>
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<p>Adding a unique tunnel ID per hop isn't hard, but by itself, insufficient. If Dave
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and Bob are under the control of the same attacker, they wouldn't be able to tell they
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are in the same tunnel due to the tunnel ID, but would be able to tell by the message
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bodies and verification structures by simply comparing them. To prevent that, the tunnel
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must use layered encryption along the path, both on the payload of the tunneled message
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and on the verification structure (used to prevent simple tagging attacks). This requires
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some simple modifications to the TunnelMessage, as well as the inclusion of per-hop secret
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keys delivered during tunnel creation and given to the tunnel's gateway. We must fix a
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maximum tunnel length (e.g. 16 hops) and instruct the gateway to encrypt the message to
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each of the 16 delivered secret keys, in reverse order, and to encrypt the signature of
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the hash of the (encrypted) payload at each step. The gateway then sends that 16-step
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encrypted message, along with a 16-step and 16-wide encrypted mapping to the first hop,
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which then decrypts the mapping and the payload with their secret key, looking in the
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16-wide mapping for the entry associated with their own hop (keyed by the per-hop tunnel ID)
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and verifying the payload by checking it against the associated signed hash.</p>
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<p>The tunnel gateway does still have more information than the other peers in the tunnel,
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and compromising both the gateway and a tunnel participant would allow those peers to
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collude, exposing the fact that they are both in the same tunnel. In addition, neighboring
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peers know that they are in the same tunnel anyway, as they know who they send the message
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to (and with IP-based transports without restricted routes, they know who they got it from).
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However, the above two techniques significantly increase the cost of gaining meaningful
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samples when dealing with longer tunnels.</p>
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</li>
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<li><h3 id="ordering">Strict ordering of participants within tunnels</h3>
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<b><i>Implemented in release 0.6.2</a></i></b>
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<p>As Connelly <a href="http://dev.i2p/pipermail/i2p/2004-July/000335.html">proposed</a>
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to deal with the <a href="http://prisms.cs.umass.edu/brian/pubs/wright-tissec.pdf">predecessor attack</a>
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<a href="http://prisms.cs.umass.edu/brian/pubs/wright.tissec.2008.pdf">(2008 update)</a>,
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keeping the order of peers within our tunnels consistent (aka whenever Alice creates
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a tunnel with both Bob and Charlie in it, Bob's next hop is always Charlie), we address
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the issue as Bob doesn't get to substantially sample Alice's peer selection group. We may even want
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to explicitly allow Bob to participate in Alice's tunnels in only one way - receiving a message
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from Dave and sending it to Charlie - and if any of those peers are not available to participate
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in the tunnel (due to overload, network disconnection, etc), avoid asking Bob to participate
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in any tunnels until they are back online.</p>
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<p>More analysis is necessary for revising the tunnel creation - at the moment, we simply
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select and order randomly within the peer's top tier of peers (ones with fast + high
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capacity).</p>
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<p>Adding a strict ordering to peers in a tunnel also improves the anonymity of peers with
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0-hop tunnels, as otherwise the fact that a peer's gateway is always the same would be
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particularly damning. However, peers with 0-hop tunnels may want to periodically use a
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1-hop tunnel to simulate the failure of a normally reliable gateway peer (so every
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MTBF*(tunnel duration) minutes, use a 1-hop tunnel).</p>
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</li>
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<li><h3 id="tunnelLength">Randomly permuted tunnel lengths</h3>
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<b><i>Addressed in I2P 0.5 as documented <a href="tunnel-alt.html">elsewhere</a></i></b>
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<p>Without tunnel length permutation, if someone were to somehow detect that a destination had
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a particular number of hops, it might be able to use that information to identify the router the
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destination is located on, per the predecessor attack. For instance, if everyone has 2-hop
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tunnels, if Bob receives a tunnel message from Charlie and forwards it to Alice, Bob knows Alice
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is the final router in the tunnel. If Bob were to identify what destination that tunnel served
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(by means of colluding with the gateway and harvesting the network database for all of the
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LeaseSets), he would know the router on which that destination is located (and without restricted
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routes, that would mean what IP address the destination is on).</p>
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<p>It is to counter user behavior that tunnel lengths should be permuted, using algorithms based
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on the length requested (for example, the 1/MTBF length change for 0-hop tunnels outlined
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above).</p>
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</li>
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<li><h3 id="fullRestrictedRoutes">Full blown n-hop restricted routes with optional trusted links</h3>
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<p>The restricted route functionality described before was simply a functional issue - how to let
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peers who would not otherwise be able to communicate do so. However, the concept of allowing
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restricted routes includes additional capabilities. For instance, if a router absolutely cannot
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risk communicating directly with any untrusted peers, they can set up trusted links through those
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peers, using them to both send and receive all of its messages. Those hidden peers who want to be
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completely isolated would also refuse to connect to peers who attempt to get them to (as demonstrated
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by the garlic routing technique outlined before) - they can simply take the garlic clove that has a
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request for delivery to a particular peer and tunnel route that message out one of the hidden peer's
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trusted links with instructions to forward it as requested.</p>
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</li>
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<li><h3 id="hashcash">Hashcash for routerIdentity, destination, and tunnel request</h3>
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<p>Within the network, we will want some way to deter people from consuming too many resources or
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from creating so many peers to mount a <a href="http://citeseer.ist.psu.edu/douceur02sybil.html">sybil</a>
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attack. Traditional techniques such as having a peer see who is requesting a resource or running a
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peer aren't appropriate for use within I2P, as doing so would compromise the anonymity of the system.
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Instead, we want to make certain requests "expensive".</p>
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<p><a href="http://www.hashcash.org/">Hashcash</a> is one technique that we can use to anonymously
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increase the "cost" of doing certain activities, such as creating a new router identity (done only
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once on installation), creating a new destination (done only once when creating a service), or
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requesting that a peer participate in a tunnel (done often, perhaps 2-300 times per hour). We don't
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know the "correct" cost of each type of certificate yet, but with some research and experimentation, we
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could set a base level that is sufficiently expensive while not an excessive burden for people with few
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resources.</p>
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<p>There are a few other algorithms that we can explore for making those requests for resources
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"nonfree", and further research on that front is appropriate.</p>
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</li>
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<li><h3 id="batching">Advanced tunnel operation (batching/mixing/throttling/padding)</h3>
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<p>To powerful passive external observers as well as large colluding internal observers, standard tunnel
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routing is vulnerable to traffic analysis attacks - simply watching the size and frequency of messages
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being passed between routers. To defend against these, we will want to essentially turn some of the
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tunnels into its own mix cascade - delaying messages received at the gateway and passing them in
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batches, reordering them as necessary, and injecting dummy messages (indistinguishable from other "real"
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tunnel messages by peers in the path). There has been a significant amount of
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<a href="http://freehaven.net/doc/sync-batching/sync-batching.pdf">research</a> on these algorithms that
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we can lean on prior to implementing the various tunnel mixing strategies.</p>
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<p>In addition to the anonymity aspects of more varied tunnel operation, there is a functional
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dimension as well. Each peer only has a certain amount of data they can route for the network,
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and to keep any particular tunnel from consuming an unreasonable portion of that bandwidth, they
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will want to include some throttles on the tunnel. For instance, a tunnel may be configured to
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throttle itself after passing 600 messages (1 per second), 2.4MB (4KBps), or exceeding some moving
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average (8KBps for the last minute). Excess messages may be delayed or summarily dropped. With
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this sort of throttling, peers can provide ATM-like QoS support for their tunnels, refusing to
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agree to allocate more bandwidth than the peer has available.</p>
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<p>In addition, we may want to implement code to dynamically reroute tunnels to avoid failed peers
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or to inject additional hops into the path. This can be done by garlic routing a message to any
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particular peer in a tunnel with instructions to redefine the next-hop in the tunnel.</p>
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</li>
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<li><h3 id="stop">Stop & go mix w/ garlics & tunnels</h3>
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<p>Beyond the per-tunnel batching and mixing strategy, there are further capabilities for protecting
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against powerful attackers, such as allowing each step in a garlic routed path to define a delay or
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window in which it should be forwarded on. This would enable protections against the long term
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intersection attack, as a peer could send a message that looks perfectly standard to most peers that
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pass it along, except at any peers where the clove exposed includes delay instructions.</p>
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</li>
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</ul></li>
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<li><h2 id="performance">Performance</h2><ul>
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<li><h3 id="reply">Persistent Tunnel / Lease Selection</h3>
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<b><i>Outbound tunnel selection implemented in 0.6.1.30, inbound lease selection implemented in release 0.6.2</i></b>
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<p>Selecting tunnels and leases at random for every message creates
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a large incidence of out-of-order delivery, which prevents the streaming lib from
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increasing its window size as much as it could.
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By persisting with the same selections for a given connection,
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the transfer rate is much faster.
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</p></li>
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<li><h3 id="reply">Reduction of Reply LeaseSet Bundling</h3>
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<b><i>Implemented in release 0.6.2</i></b>
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<p>I2P bundled a reply leaseset (typically 1056 bytes) with every outbound
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client message, which was a massive overhead. Fixed in 0.6.2.
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</p></li>
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<li><h3 id="sessionTag">Migrate sessionTag to synchronized PRNG</h3>
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<p>Right now, our <a href="how_elgamalaes">ElGamal/AES+SessinTag</a> algorithm works by tagging each
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encrypted message with a unique random 32 byte nonce (a "session tag"), identifying that message as
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being encrypted with the associated AES session's key. This prevents peers from distinguishing
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messages that are part of the same session, since each message has a completely new random tag. To
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accomplish this, every few messages bundle a whole new set of session tags within the encrypted
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message itself, transparently delivering a way to identify future messages. We then have to keep
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track of what messages are successfully delivered so that we know what tags we may use.</p>
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<p>This works fine and is fairly robust, however it is inefficient in terms of bandwidth usage, as
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it requires the delivery of these tags ahead of time (and not all tags may be necessary, or some
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may be wasted, due to their expiration). On average though, predelivering the session tag costs
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32 bytes per message (the size of a tag). As Taral suggested though, that size can be avoided by
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replacing the delivery of the tags with a synchronized PRNG - when a new session is established
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(through an ElGamal encrypted block), both sides seed a PRNG for use and generate the session tags
|
|
on demand (with the recipient precalculating the next few possible values to handle out of order
|
|
delivery).</p>
|
|
|
|
</li>
|
|
<li><h3 id="streaming">Full streaming protocol improvements</h3>
|
|
<b><i>Several improvements implemented in I2P 0.6.1.28,
|
|
and significant additional fixes in 0.6.1.33,
|
|
but still lots here to investigate</i></b>
|
|
|
|
<p>Since I2P <a href="http://dev.i2p.net/pipermail/i2p/2004-November/000491.html">0.4.2</a>,
|
|
we have had a full sliding window streaming library, improving upon the older
|
|
fixed window size and resend delay implementation greatly. However, there are
|
|
still a few avenues for further optimization:</p>
|
|
|
|
<ul>
|
|
<li>some algorithms to share congestion and RTT information across
|
|
streams (per target destination? per source destination? for
|
|
all of the local destinations?)</li>
|
|
<li>further optimizations for interactive streams (most of the focus
|
|
in the current implementation is on bulk streams)</li>
|
|
<li>more explicit use of the new streaming lib's features in
|
|
I2PTunnel and the SAM bridge, reducing the per-tunnel overhead.</li>
|
|
<li>client level bandwidth limiting (in either or both directions
|
|
on a stream, or possibly shared across multiple streams). This
|
|
would be in addition to the router's overall bandwidth limiting,
|
|
of course.</li>
|
|
<li>various controls for destinations to throttle how many streams
|
|
they accept or create (we have some basic code, but largely
|
|
disabled)</li>
|
|
<li>access control lists (only allowing streams to or from certain
|
|
other known destinations)</li>
|
|
<li>web controls and monitoring the health of the various streams,
|
|
as well as the ability to explicitly close or throttle them</li>
|
|
</ul>
|
|
|
|
</li>
|
|
</ul></li>
|
|
|
|
</ul>
|
|
{% endblock %}
|