forked from I2P_Developers/i2p.i2p
Latency reduction all over:
- SSU: Reduce ack delay - Streaming: Reduce min RTO and flusher delay - Tunnels: Reduce GW batching time
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@ -85,7 +85,7 @@ class Connection {
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private long _lifetimeDupMessageReceived;
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public static final long MAX_RESEND_DELAY = 45*1000;
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public static final long MIN_RESEND_DELAY = 2*1000;
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public static final long MIN_RESEND_DELAY = 1000;
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/**
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* Wait up to 5 minutes after disconnection so we can ack/close packets.
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@ -50,7 +50,7 @@ class MessageOutputStream extends OutputStream {
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* Since this is less than i2ptunnel's i2p.streaming.connectDelay default of 1000,
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* we only wait 250 at the start. Guess that's ok, 1000 is too long anyway.
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*/
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private static final int DEFAULT_PASSIVE_FLUSH_DELAY = 250;
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private static final int DEFAULT_PASSIVE_FLUSH_DELAY = 175;
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/****
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public MessageOutputStream(I2PAppContext ctx, DataReceiver receiver) {
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