* Remove spurious flush calls from I2PTunnel, and work with the
I2PSocket's output stream directly (as the various implementations
do their own buffering).
* Another pass at a long standing JobQueue bug - dramatically simplify
the job management synchronization since we dont need to deal with
high contention (unlike last year when we had dozens of queue runners
going at once).
* Logging
2004-10-30 jrandom
* Cache the temporary objects used in the AES encryption/decryption
process so that AES doesn't require any memory allocation to process
data.
* Dramatically reduce memory usage within various crypto implementations
by avoiding unnecessary (though simplifying) buffers.
* If we specify some tags to be sent in an I2CP message explicitly, use
only those, not those plus a new set (otherwise we aren't sure on ACK
which set was delivered)
* Allow configuration for the partial send timeout (how long before
resending a message down a different tunnel in a lease). This can be
updated with the "router.clientPartialSendTimeout" router config prop.
* Logging
* Allow explicit inclusion of session tags in the SDK, enabling the
resending of tags bundled with messages that would not otherwise
be ACKed.
* Don't force mode=guaranteed for end to end delivery - if mode=bestEffort
no DeliveryStatusMessage will be bundled (and as such, client apps using
it will need to do their own session tag ack/nack).
* Handle client errors when notifying them of message availability.
* New StreamSinkSend which sends a file to a destination and disconnects.
* Update the I2PSocketManagerFactory to build the specific
I2PSocketManager instance based on the "i2p.streaming.manager" property,
containing the class name of the I2PSocketManager implementation to instantiate.
or even whether to have the blocking action timeout and close the socket after
a certain delay
* refactored the I2PSocketOptions to be more actively used
* added a pair of ministreaming lib demo apps:
- StreamSinkServer listens to a destination and dumps any data it receives on a socket to a per-socket file
- StreamSinkClient sends a destination a specified number of random bytes, then disconnects