Commit Graph

8 Commits

Author SHA1 Message Date
b2f0d17e94 2005-04-24 jrandom
* Added a pool of PRNGs using a different synchronization technique,
      hopefully sufficient to work around IBM's PRNG bugs until we get our
      own Fortuna.
    * In the streaming lib, don't jack up the RTT on NACK, and have the window
      size bound the not-yet-ready messages to the peer, not the unacked
      message count (not sure yet whether this is worthwile).
    * Many additions to the messageHistory log.
    * Handle out of order tunnel fragment delivery (not an issue on the live
      net with TCP, but critical with UDP).
and for udp stuff:
* implemented tcp-esque rto code in the udp transport
* make sure we don't ACK too many messages at once
* transmit fragments in a simple (nonrandom) order so that we can more easily
  adjust timeouts/etc.
* let the active outbound pool grow dynamically if there are outbound slots to
  spare
* use a simple decaying bloom filter at the UDP level to drop duplicate resent
  packets.
2005-04-24 18:42:02 +00:00
a2c309ddd3 2005-03-23 jrandom
* New /configupdate.jsp page for controlling the update / notification
      process, as well as various minor related updates.  Note that not all
      options are exposed yet, and the update detection code isn't in place
      in this commit - it currently says there is always an update available.
    * New EepGet component for reliable downloading, with a CLI exposed in
      java -cp lib/i2p.jar net.i2p.util.EepGet url
    * Added a default signing key to the TrustedUpdate component to be used
      for verifying updates.  This signing key can be authenticated via
      gpg --verify i2p/core/java/src/net/i2p/crypto/TrustedUpdate.java
    * New public domain SHA1 implementation for the DSA code so that we can
      handle signing streams of arbitrary size without excess memory usage
      (thanks P.Verdy!)
    * Added some helpers to the TrustedUpdate to work off streams and to offer
      a minimal CLI:
          TrustedUpdate keygen pubKeyFile privKeyFile
          TrustedUpdate sign origFile signedFile privKeyFile
          TrustedUpdate verify signedFile
2005-03-23 21:13:03 +00:00
774231f347 * started reducing the temporary buffers created within various crypto methods , as we've
got some pretty heavy GC churn when under load.  rough estimate is we allocate 5-8x as
much data as we need, copying it all over the place before forwarding it (or processing it).
this should cut down a few of those copies, but not enough yet.  it'd be great to get that
down to 2x.
* lots of logging
2004-09-28 20:33:23 +00:00
3a61d260d7 cleanup wrt multiple app contexts 2004-08-01 23:24:47 +00:00
5c3e815757 dummy DSA (for sim - dont run on live net) 2004-06-22 04:23:19 +00:00
292363eb65 imports (sorry, includes alphabetizing, wee)
(shendaras)
2004-05-17 03:38:53 +00:00
d659447879 allow overriding the env props 2004-04-24 22:29:01 +00:00
393b1d7674 big ol' update to strip out the singletons, replacing them with
a rooted app context.  The core itself has its own I2PAppContext
(see its javadoc for, uh, docs), and the router extends that to
expose the router's singletons.  The main point of this is to
make it so that we can run multiple routers in the same JVM, even
to allow different apps in the same JVM to switch singleton
implementations (e.g. run some routers with one set of profile
calculators, and other routers with a different one).
There is still some work to be done regarding the actual boot up
of multiple routers in a JVM, as well as their configuration,
though the plan is to have the RouterContext override the
I2PAppContext's getProperty/getPropertyNames methods to read from
a config file (seperate ones per context) instead of using the
System.getProperty that the base I2PAppContext uses.
Once the multi-router is working, i'll shim in a VMCommSystem
that doesn't depend upon sockets or threads to read/write (and
that uses configurable message send delays / disconnects / etc,
perhaps using data from the routerContext.getProperty to drive it).
I could hold off until the sim is all working, but there's a
truckload of changes in here and I hate dealing with conflicts ;)
Everything works - I've been running 'er for a while and kicked
the tires a bit, but if you see something amiss, please let me
know.
2004-04-24 11:54:35 +00:00