* Handle unexpected network read errors more carefully (thanks parg!)
* Added more methods to partially compare (DataHelper) and display
arrays (Base64.encode).
* Exposed the AES encryptBlock/decryptBlock on the context.aes()
* Be more generous on the throttle when just starting up the router
* Fix a missing scheduled event in the streaming lib (caused after reset)
* Add a new DisconnectListener on the I2PSocketManager to allow
notification of session destruction.
* Make sure our own router identity is valid, and if it isn't, build a new
one and restart the router. Alternately, you can run the Router with
the single command line argument "rebuild" and it will do the same.
* Allow explicit inclusion of session tags in the SDK, enabling the
resending of tags bundled with messages that would not otherwise
be ACKed.
* Don't force mode=guaranteed for end to end delivery - if mode=bestEffort
no DeliveryStatusMessage will be bundled (and as such, client apps using
it will need to do their own session tag ack/nack).
* Handle client errors when notifying them of message availability.
* New StreamSinkSend which sends a file to a destination and disconnects.
* Update the I2PSocketManagerFactory to build the specific
I2PSocketManager instance based on the "i2p.streaming.manager" property,
containing the class name of the I2PSocketManager implementation to instantiate.
or even whether to have the blocking action timeout and close the socket after
a certain delay
* refactored the I2PSocketOptions to be more actively used
* added a pair of ministreaming lib demo apps:
- StreamSinkServer listens to a destination and dumps any data it receives on a socket to a per-socket file
- StreamSinkClient sends a destination a specified number of random bytes, then disconnects
new async interface for error notification (e.g. you can get notified of an error prior to it throwing the IOException).
This async is useful since the IOException can be delayed for up to a minute while waiting for the close packet to be delivered.
The alternative is to fire off a new thread to do the closing, and we may want to go there later, but i'm not sure.
remove semantic inconsistency wrt getRemoteId(false) - it shouldn't ever timeout, since it always returns immediately
javadoc (though i wish i understood the close/close2/sendClose more clearly so i could javadoc that process)
removed nested synchronization (which had been causing undetected deadlocks)
made sync blocks smaller, though this may have opened holes related to
resent ACK/SYN/CLOSE packets that are delivered in a race. I'm not as
fluent in the ministreaming lib code as i should be (yet), but duck's thread
dumps were showing hundreds of threads waiting on a lock that'll never get
released (since the only way to release it would be to receive another
packet, and no more packets can be received until the lock is released, etc)
also, I2PSession is threadsafe - i can see no reason to synchronize on it
(and it was being synchronized on only part of the time?)
also, refactored the charset encoding stuff and minor log tweaking
i've been testing this for the last hour or so, on eepsites and squid (large
and small files), as well as irc, and there haven't been any glitches. but
it needs more testing before it can be released, obviously.
better error reporting;
* Added an I2PSocketManager.destroySocketManager() method, that closes all
the managed sockets and destroys the associated I2PSession.
(human)
won't be accepted until the server app actually requires an I2PServerSocket
from the I2PSocketManager.
It allows both to add a little bit of functionality, and to fix a nasty bug: it
was possible to hang an app that connects through the I2PSocketManager but
actually doesn't accept() connections (if 2 connection requests were sent
to the app, the I2PSocketManager got stuck waiting forever on
I2PServerSocketImpl.getNewSocket()).