forked from I2P_Developers/i2p.i2p

start the irc proxy by default within the router dont package up the startIrcProxy script
160 lines
7.6 KiB
Plaintext
160 lines
7.6 KiB
Plaintext
# I2P router configuration
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# Created on ##NOW##
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# TCP configuration, for inbound TCP/IP connections
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##_router_hn##
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##_router_port##
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##_router_lavalid##
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# maximum number of TCP connections we will want to
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# attempt to establish at once (each of which
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# requires a 2048bit DH exchange)
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i2np.tcp.concurrentEstablishers=5
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# I2CP client port, for client connections
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i2cp.port=##_router_i2cp_port##
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# I2P router administrative web port (currently only responds to /routerConsole.html)
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router.adminPort=7655
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# Bandwidth limits
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# These limits are for all i2np connections - tcp or whatever to all peers.
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# They are hard enforced with no smoothing. If they are <= 0, no limits are enforced.
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i2np.bandwidth.inboundKBytesPerSecond=-1
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i2np.bandwidth.outboundKBytesPerSecond=-1
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# How many bytes will we let accumulate due to inactivity (allowing bursts)?
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i2np.bandwidth.inboundBurstKBytes=-1
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i2np.bandwidth.outboundBurstKBytes=-1
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# Publish peer rankings
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# If true, include the current liveliness and reliability rankings in one's published RouterInfo data
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# Setting this to true will help debug the network and is especially useful while we'return still testing
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# However, traffic analysis may be easier with this data published (though there's no reason to think people
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# can't just fake the info in this).
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# Since we're still very much < 1.0, this will be true for the current release by default. As we get some
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# network helth information and tune the ranking algorithms, this will become false by default.
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# You, of course, can change this to either true or false whenever you'd like. This is only read
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# on router startup though, so you need to restart the router if you change it.
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router.publishPeerRankings=true
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# Keep message history
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# This series of options can help out in debugging the network by keeping a
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# seperate log of all messages sent over the network (but without any personally identifiable information)
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# This is entirely optional, but would be greatly appreciated during the
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# development phase of the network since it would allow the developers to detect
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# errors much more easily
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router.keepHistory=false
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# Submit message history
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# This option works only if router.keepHistory is true and periodically sends
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# in the router history logs to the developers (specifically, it submits the file
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# via HTTP POST to http://i2p.net/cgi-bin/submitMessageHistory - you can see a sample of what
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# one of those files looks like at http://i2p.net/~jrandom/sampleHist.txt)
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# After submitting this file, it deletes the local copy (otherwise the file will grow
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# without bound - tens of MB per day)
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# Again, this is entirely optional, but would be greatly appreciated as it should help
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# out the development process
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router.submitHistory=false
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# Target clients
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# How many concurrent clients the router should prepare for
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# This, factored in with the tunnel settings, determines the size of the pools -
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# too many, and your machine consumes excessive CPU and bandwidth, too few and your
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# clients take too long to startup.
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# e.g. If you are running an eepsite, an eepProxy, an irc proxy, and a squid proxy, set this to 4
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router.targetClients=2
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# Number of inbound tunnels per client
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# This determines how many inbound tunnels will be allocated per client at a time.
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# This is a key factor in the reliability of a client receiving messages
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# As above, too many and your machine gets hosed, too few and the pool is slow.
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# 2 should be sufficient - prior to 0.2.5, we have all had only 1
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tunnels.numInbound=2
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# Number of outbound tunnels per client
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# This determines how many outbound tunnels must exist when a client is in operation.
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# XXX Not currently enforced - ignore this setting
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tunnels.numOutbound=2
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# Depth of inbound tunnels
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# This determines the length of inbound tunnels created - how many remote routers to
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# include (0 means no remote routers, 3 means a total of four routers, including
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# the local one, etc). This is a key factor in the reliability and anonymity
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# provided by I2P
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# Users should simply leave this as 2 for now
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tunnels.depthInbound=2
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# Depth of outbound tunnels
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# This determines the length of outbound tunnels created - how many remote routers to
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# include (0 means no remote routers, 3 means a total of four routers, including
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# the local one, etc). This is a key factor in the reliability and anonymity
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# provided by I2P
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# Users should simply leave this as 2 for now, at least until the tunnels are more reliable (post 0.3)
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tunnels.depthOutbound=2
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# Tunnel duration
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# This determines how long tunnels we create should last for (in milliseconds). Too
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# long and they are more prone to failure, too short and people need to do more network
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# database lookups. The default of 10 minutes (600000 ms) should be used
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# You should not change this setting unless you really know what you're doing
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tunnels.tunnelDuration=600000
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# shutdown password
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# uncomment the following (after changing the value) to allow shutting down the
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# router through the web interface (using the form provided, or directly via
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# http://localhost:7655/shutdown?password=thisIsASecret)
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#router.shutdownPassword=thisIsASecret
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#
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# the remaining lines describe how you can get your router to fire up client
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# applications it is up and running, all within the router's JVM. Uncomment the
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# ones you want (revising the numbers and ports accordingly)
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# Keep the router's clock in sync by querying one of the specified NTP servers once
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# a minute (uses UDP port 123)
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# This defaults to the DNS round-robin ntp pool - see http://www.pool.ntp.org/
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# Please change the NTP server specified to include ones closer to you - see
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# http://www.eecis.udel.edu/~mills/ntp/clock2a.html for a list (you can specify as
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# many as you want on the args= line - they'll be tried in order until one answers).
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# Some example servers you may want to try:
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# US: dewey.lib.ci.phoenix.az.us
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# US: clock.fmt.he.net
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# BR: ntp1.pucpr.br
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# BE: ntp2.belbone.be
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# AU: ntp.saard.net
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clientApp.0.main=net.i2p.time.Timestamper
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clientApp.0.name=Timestamper
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clientApp.0.onBoot=true
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clientApp.0.args=http://localhost:7655/setTime?putTheValueFromBelowHere pool.ntp.org pool.ntp.org pool.ntp.org
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# The admin time passphrase, used to prevent unauthorized people from updating your
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# routers time. The value should be included in the timestamper's args above,
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# otherwise it wont honor timestamp updates. You shouldnt include any spaces or funky
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# characters - just pick some random numbers.
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adminTimePassphrase=pleaseSetSomeValueHere
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# SAM bridge (a simplified socket based protocol for using I2P - listens on port 7656. see
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# the specs at http://www.i2p.net/node/view/144 for more info)
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clientApp.1.main=net.i2p.sam.SAMBridge
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clientApp.1.name=SAMBridge
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clientApp.1.args=sam.keys 0.0.0.0 7656 i2cp.tcp.host=localhost i2cp.tcp.port=##_router_i2cp_port##
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# The eepProxy (HTTP proxy that lets you browse both eepsites and the normal web via squid.i2p) and
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# the ircProxy (which connects to the anonymously hosted ircd at irc.duck.i2p)
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clientApp.2.main=net.i2p.i2ptunnel.I2PTunnel
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clientApp.2.name=Tunnels
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clientApp.2.args=-nocli -e "config localhost ##_router_i2cp_port##" -e "httpclient 4444" -e "client 6668 irc.duck.i2p"
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# Network monitor (harvests data from the network database and stores it under
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# monitorData/, and with the netviewer GUI you can browse through its results)
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#clientApp.3.main=net.i2p.netmonitor.NetMonitor
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#clientApp.3.name=NetMonitor
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#clientApp.3.args=
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# Heartbeat engine (ueber-simple ping/pong system, configured in heartbeat.config. By itself
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# it just writes out stat data where its told to, but there's a seperate HeartbeatMonitor
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# GUI to let you visualize things)
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#clientApp.4.main=net.i2p.heartbeat.Heartbeat
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#clientApp.4.name=Heartbeat
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#clientApp.4.args=heartbeat.config
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