* New NIO-based tcp transport (NTCP), enabled by default for outbound
connections only. Those who configure their NAT/firewall to allow
inbound connections and specify the external host and port
(dyndns/etc is ok) on /config.jsp can receive inbound connections.
SSU is still enabled for use by default for all users as a fallback.
* Substantial bugfix to the tunnel gateway processing to transfer
messages sequentially instead of interleaved
* Renamed GNU/crypto classes to avoid name clashes with kaffe and other
GNU/Classpath based JVMs
* Adjust the Fortuna PRNG's pooling system to reduce contention on
refill with a background thread to refill the output buffer
* Add per-transport support for the shitlist
* Add a new async pumped tunnel gateway to reduce tunnel dispatcher
contention
* Ensure that the I2PTunnel web interface won't update tunnel settings
for shared clients when a non-shared client is modified
(thanks for spotting, BarkerJr!)
* Cut down the proactive rejections due to queue size - if we are
at the point of having decrypted the request off the queue, might
as well let it through, rather than waste that decryption
* Only send netDb searches to the floodfill peers for the time being
* Add some proof of concept filters for tunnel participation. By default,
it will skip peers with an advertised bandwith of less than 32KBps or
an advertised uptime of less than 2 hours. If this is sufficient, a
safer implementation of these filters will be implemented.
* Fix some oversights in my previous changes:
adjust some loglevels, make a few statements less wasteful,
make one comparison less confusing and more likely to log unexpected values
* Separate growth factors for tunnel count and tunnel test time
* Reduce growth factors, so probabalistic throttle would activate
* Square probAccept values to decelerate stronger when far from average
* Create a bandwidth stat with approximately 15-second half life
* Make allowTunnel() check the 1-second bandwidth for overload
before doing allowance calculations using 15-second bandwidth
* Tweak the overload detector in BuildExecutor to be more sensitive
for rising edges, add ability to initiate tunnel drops
* Add a function to seek and drop the highest-rate participating tunnel,
keeping a fixed+random grace period between such drops.
It doesn't seem very effective, so disabled by default
("router.dropTunnelsOnOverload=true" to enable)
* Allow a single build attempt to proceed despite 1-minute overload
only if the 1-second rate shows enough spare bandwidth
(e.g. overload has already eased)
* Correct a misnamed property in SummaryHelper.java
to avoid confusion
* Make the maximum allowance of our own concurrent
tunnel builds slightly adaptive: one concurrent build per 6 KB/s
within the fixed range 2..10
* While overloaded, try to avoid completely choking our own build attempts,
instead prefer limiting them to 1
* Adjust the tunnel build timeouts to cut down on expirations, and
increased the SSU connection establishment retransmission rate to
something less glacial.
* For the first 5 minutes of uptime, be less aggressive with tunnel
exploration, opting for more reliable peers to start with.
* Adjust how we pick high capacity peers to allow the inclusion of fast
peers (the previous filter assumed an old usage pattern)
* New set of stats to help track per-packet-type bandwidth usage better
* Cut out the proactive tail drop from the SSU transport, for now
* Reduce the frequency of tunnel build attempts while we're saturated
* Don't drop tunnel requests as easily - prefer to explicitly reject them
* Adjust the proactive tunnel request dropping so we will reject what we
can instead of dropping so much (but still dropping if we get too far
overloaded)
* Throttling improvements on SSU - throttle all transmissions to a peer
when we are retransmitting, not just retransmissions. Also, if
we're already retransmitting to a peer, probabalistically tail drop new
messages targetting that peer, based on the estimated wait time before
transmission.
* Fixed the rounding error in the inbound tunnel drop probability.
* Include a combined send/receive graph (good idea cervantes!)
* Proactively drop inbound tunnel requests probabalistically as the
estimated queue time approaches our limit, rather than letting them all
through up to that limit.
* Process inbound tunnel requests more efficiently
* Proactively drop inbound tunnel requests if the queue before we'd
process it in is too long (dynamically adjusted by cpu load)
* Adjust the tunnel rejection throttle to reject requeusts when we have to
proactively drop too many requests.
* Display the number of pending inbound tunnel join requests on the router
console (as the "handle backlog")
* Include a few more stats in the default set of graphs
* Cut down on the time that we allow a tunnel creation request to sit by
without response, and reject tunnel creation requests that are lagged
locally. Also switch to a bounded FIFO instead of a LIFO
* Threading tweaks for the message handling (thanks bar!)
* Don't add addresses to syndie with blank names (thanks Complication!)
* Further ban clearance
* Fix during the ssu handshake to avoid an unnecessary failure on
packet retransmission (thanks ripple!)
* Fix during the SSU handshake to use the negotiated session key asap,
rather than using the intro key for more than we should (thanks ripple!)
* Fixes to the message reply registry (thanks Complication!)
* More comprehensive syndie banning (for repeated pushes)
* Publish the router's ballpark bandwidth limit (w/in a power of 2), for
testing purposes
* Put a floor back on the capacity threshold, so too many failing peers
won't cause us to pick very bad peers (unless we have very few good
ones)
* Bugfix to cut down on peers using introducers unneessarily (thanks
Complication!)
* Reduced the default streaming lib message size to fit into a single
tunnel message, rather than require 5 tunnel messages to be transferred
without loss before recomposition. This reduces throughput, but should
increase reliability, at least for the time being.
* Misc small bugfixes in the router (thanks all!)
* More tweaking for Syndie's CSS (thanks Doubtful Salmon!)